Quote Originally Posted by Twiddle View Post
@Kaisuna:
I get what you are saying, still I can't see how it impact's ones game play... you are already an adventurer, who, regardless of the lack of a past, is intended to save the future... why invent more on top of what's know?
I suppose it's like reading a whole novel as opposed to reading a synopsis. Sure the adventurer sets out to save the day, but why? What are his motivations? Is he an idealist who wants world peace? Is he just a sellsword simply following orders? Does he find love? Does he experience loss? Does he have friends? Enemies? Allies?

Who knows, maybe your character wouldn't want to save the day? Maybe they have a wife and children, and decided to sail to the west for a few days because fighting a war while a giant meteor crashes down on your head is rather suicidal.

People like roleplaying for the same reason that people like in-depth stories, except instead of having it told to you, you can be PART of the story and influence how the story goes.