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  1. #1
    Player
    Rustyhagun's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    465
    Character
    Usagi Yojimbo
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Orophin View Post
    I'd venture a guess that the people that want to do things that take 8 hours at a time are people that just have nothing else better to do with their time. Most people from 10 years ago who had the time to play the game for those stretches of time have families and other priorities now. Surely SE recognizes this and is going to design a game around their core demographic, which are people who play more casually.

    OP is not really talking about 8 hr game runs. OP is talking about over doing the hand holding.

    I see a lot of people in, real life, they use those stupid gps devices. No one know how to read a map anymore, and their sense of direction is non existent. I don't get it. and then they will be traveling to a place, or even their own city and they will get lost when the gps breaks down on them in the middle of the road. Society has changed a lot and everyone whats stuff as fast as they can get it.

    I too would like to see, not so much hold handing, where quests and missions are involved. Read the damn text, the npc is talking about, people and figure out where to go after that. Now when we start off in the direction given there are no markers on the map. Maybe as we get close their can be ques on the map, like the highlighted circle starting to show itself gradually on the map.


    I've said it before, but gamers of this generation have gotten soft. Everyone wants to rush to lvl cap and click click click, past the lore, story, missions. No one wants to experience story any more. gamers are lazy and don't want to read the text on the screen. Yoshi and Dev team should have npc's that give test about the story and to progress you have to answer the questions correctly, or no end game content for you.

    FFXIV needs to be about the Journey. This will make the game it's own and feel more like FFXI, in that core aspect. Its maddens me that people don't realize the amazing story we are going to get in 2.0. Just the setup, for the end of 1.0's story was amazing. I will be reading every sing word npc's are saying to me. I hope there are quest were people have to answer back story questions of what they have encountered so far. That would make users acknowledge the story, that's being presented to them.

    Everything else I see as ok. the UI is fine, I like how it looks and plays. Plus, I have macros that I can easily use instead, if I want the FFXI playstyle mechanic to come back. I did it in 1.0.

    I know 2.0 is going to have big challenges. Raven hard, Ifrit extreme and Garuda hard, where no joke in 1.0. And that was just stuff to tide us over.

    Yoshi we just want the the map markers to go away for quest locations. I think that is the biggest complaint for the side quests and missions. Leve's can stay as they are.

    I feel casuals will set this game up to fail. Its time to go back 10years, where challenge and rewards are concerned). Put 3 things in the game that no other mmo has. That would help give FFIXV an identity.

    Core things taken from FFXI but evolved and made its own.

    Add things to make the game feel rewarding:
    --Bring back some sort of grind'n(level'n a mix between vanilla ff11 and FF14 ver1.0)
    --Have rare/hard to obtain, lowbie gear that stands well with high tier gear (eg. Leaping Boots, PeacockCharm..etc)
    --Do not give everything on a silver platter. Your game(ARR) will not last 6 months. You need longevity. People will keep on playing if they are still trying to reach end game. Think of it like crack.
    --Make the game hard, but fun for casuals to log in and do some semi-challenging content for 2-4 hrs.
    --Samurai's should look like my sig.(not even joking)
    --Make level'n to cap take 2 months to get to. For someone that plays 4-5hrs a day. (Not even joking) Have people want to get home from work to pull in 1 level in that night. No rush to lvl cap, for now(when we reach that 99cap it could be faster like in FFXI)
    --Make chocobo breeding take a month to have a full adult. like in FFXI(not even joking)
    --Plan ahead with gear, do not give us so much flashy gear at lvl 50, and then at lvl 99 we look like glitter models. FF14 should keep that gritty look and cool art concept.

    Make this game the new crack for MMO's. Make end game a long term goal to reach. Or this game wont last 6months<---you have been warned Yoshi-DevTeam

    People saying otherwise want this game to fail. Casual is no longer a formula that works to have a fun, successful, longed lived pay subscription MMO. To go ftp is to admit defeat and that your product couldn't stand the test to time with a pay to play model(FF11 is a great example of people still wanting to pay for crack). We have seen it with other mmo's. Starwars:Old republic (casual and failed now ftp), SecretWorld (casual and failed now ftp), Aion, LordofthRings (casual and failed ftp), Warhammer.

    -Its a wiser mover, to have someone complain about taking forever to reach level cap, but keeps on playing as they want to reach it(hooked on that crack). Than to have someone complain about reaching level cap in 2 weeks and have nothing to do because end game is so monotonous.
    As they leave along with all the other hard cores, and you(SE) realize hard cores make an mmo thrive & not the casuals, because a casual will always get bored and quit playing after 30mins -1hr and start watching there favorite show on t.v, because they are casuals and guess what they could care less.

    They stop playing, as well the hardcores because you gave them an easy game and it does not stimulate their brains enough like FFXI for them to keep playing and paying. 6months down the road ffxiv is on a ftp model. While FFXI is still p2p.


    You have been warned Yoshi & friends. You all are being peer pressured by the casuals and its going to bite you all in the butt.
    (2)
    Last edited by Rustyhagun; 12-11-2012 at 05:39 PM.
    "You cannot simultaneously prevent and prepare for war."