Quote Originally Posted by KiriA500 View Post
But they're all on the ingame engine. I pointed out the NPC helper in that exact cutscene because you choose how they look, yet their animation is still the same regardless. Our characters can have set animations too, as it just loads our current model. I see no point in having us just stand around like an idiot when we're the one "saving the world."
I think the reason behind this was, that you could finish the main story using a DoL/DoH. Being heroic with a needle is a bit hard, don't you think?

I remember in one of the interviews, Yoshida-san said that the reason they decided to restrict story to battle classes was because otherwise they would have to make 2 separate stories for battle and non-battle classes and that with us switching freely between those would lead to inconsistencies.

tl;dr: I don't think we will be as passive in ARR.