Quote Originally Posted by Velhart View Post
If completely rebuilding a game from the ground up from a previous failed installment is not considered ambition, then I don't know what is.

Let people believe what they want, because no one can make a fair statement towards 2.0 until they get actually start playing it.
It's kind of expected of a game developer to fix their broken game, even if it does take them well over 2 years to do that. So, while our hats are off to them for fixing their broken game, it's not really that ambitious. But I suppose it's a matter of definitions. Some people could say that it's very ambitious to add in quests and instances, and almost nothing else, and to those people, that's the very dictionary-definition of ambition. But what SE are doing does come off as very safe. When "final fantasy feel" is their biggest selling point (Yoshi makes a point to say that phrase at least twice in every interview), then maybe the gameplay features are lacking.

(This is just an expression of concern).

And while you have to experience a game firsthand before judging it fairly, you can still make comments on the design philosophy upon which that game is based well beforehand. Which is all anyone who dissents is doing. They're just saying: "adding in quests and instancing everything isn't actually very progressive, SE, so maybe try harder in the future".

You know, it's just a suggestion.