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  1. #11
    Player
    ShivenCasull's Avatar
    Join Date
    Jun 2012
    Location
    Ul'dah
    Posts
    171
    Character
    Shiven Casull
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Gramul View Post
    My main point being that the quests themselves should feel like quests from a decent story, not a grinding excuse. Let me deliver an artifact. Let me investigate some ruins. Let me infiltrate a duke's citadel for secret plans. Let me convince a damsel to wed her betrothed and accidentally have her fall for me inciting the scorn of her lover.
    I want these quests, too. However from a developer stand point, how do you keep people logged on?

    In real life all of those things would take a significant amount of time to complete, in an MMO a relatively skilled player might be able to accomplish them in a few hours. I would be okay with a 24/48hr quest. (Not 24 hours of gameplay, 24 hours of time for the quest to be possible to complete) For instance, say you're going to sneak into the citadel - but you have to wait for your GC to muster a diversionary force so you CAN sneak in.

    When you complete said quest, BAM 75% of a level or what have you.

    Some people might complain, but I would not mind a prep timer for epic quests to keep the boring repetition down.

    Edit: A secondary effect of these kinds of quest would be - free time to craft or HEY make a party and fight some monsters.
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    Last edited by ShivenCasull; 10-25-2012 at 03:30 AM.