Quote Originally Posted by PinkamenaDiane View Post
What's wrong with bringing FFXIV up to the industry standard?

1.0 was a barely playable mess which SE had to make apologies for.

The game still has the FFXI races along with other FF elements like chocobos. Its not a WoW clone they are using FF lore and flavor in the game.
As great as FFXI was at it's time, there are a lot of outdated concepts I would not want to see in FFXIV. I always thought a big mistake in FFXIV was that they did not learn from the mistakes of FFXI and I felt like I was playing a shiny game created in 2002.

FFXI enthusiast will usually complain that the game should be more like that. Maybe some successful elements, but I definitely think it is better that FFXIV 2.0 goes the route of standardizing itself. Not only are you most likely keeping the mass majority of your current audience, you are bringing in a whole wealth of new players with a system they are familiar with. People look at it as a "clone", but I look at it as a standard MMO genre set up. Like you expect a certain feeling in FPS and side scroll fighting games, this should be the case in MMO's also.

Its always good to be unique, I can agree to that, but sometimes it doesn't go as well as planned (FFXIV at launch). Its not saying that you are wrong in wanting a "unique" experience, but only my personal opinion that I think going off current MMO standards is the best way to go and gain a high amount of players. SE doesn't want a niche group like FFXI, they want those high numbers.