Quote Originally Posted by Abriael View Post
Sorry, but clear cut strawman arguments don't really help your case. No one here said that there are no tactics involved in action combat. Fact is that action combat-based MMORPGs have to be less tactics/group synergies-based, to avoid overwhelming players making them less accessible and to avoid overwhelming the servers.
Quoting you here:
Quote Originally Posted by Abriael View Post
Action based mmos rely on correct positioning/tactics/synergy a LOT less than other MMOS, for a physical matter of netcode and for a simple reason of balancing.
Changing that from "a LOT less" to simply "less" makes a world of difference, since "a LOT" implies there is next to none left.

Some guy talks with MMO developers between a weekly and a daily base, when he doesn't inverview them. TERA's devs included. He's quite aware of the compromises they had to do in order to make the server structure what it is.
Or so some guy says...

What is your opinion based on again?
We're making progress, you admit what you posted is your opinion. My opinion is based on my opinion. I'm not claiming it to be universally correct, unlike you.

Like Final Fantasy XI? Or like every long lasting MMORPG we have on the market?
What do those have to do with failed copycats again?

But it's really not. The difference is in a single keypress, and considering that hitboxes in action-based mmorpg are overly large, there really isn't much difference besides a mere functional one that influences the fun factor very relatively.
I'd like to see you dodge, block and chain combos with only one keypress.

Just pointing out just how weak and incredibly subjective your arguments are.
Says someone claiming the difference between action and non-action based combat is one keypress.