Really from what I understand most people want the game to have some depth, XIV was and still remains extremly shallow as it has a good deal of content but it's all surface paint. There are few long range goals to accomplish and not much to feel proud of in the game.
Our characters have little to no customizabillity, battle classes still suffer from alot of the hemogony the old "Any skill can be used by any class", Dungeons encourage nothing but cookie cutter setups with speed-run requirements (Not in 2.0, but who knows what they might bring out to replace it) A overall lack of actually needing to communicate with players outside your cliques.
There isn't much to do in the game besides log on, do your dungeon runs, craft, or gather and then leave promptly after. Nothing to engage you when you feel like just hanging out in the game world. The game world itself is amazingly shallow with transportation being next to free the overworld is overlooked and ignored, bassically it's a useless barrier as it stands now.
You may as well have put a pop up menu (Like the market wards) when you exit town for all the good and use they put the overworld to. The world is devoid of danger or excitement, there is no reason to explore, no reason to adventure beyond your closest warp gate (That someone gave you).
People are desperate to see 2.0 to satiate the need to know if we are going to have a game devoid of all this like we had in 1.0.
The game needs depth, not just content for content sakes.
I'll quote myself from a previous thread (One that shouldn't die!)
Originally Posted by Jynx;860181
[URL="http://forum.square-enix.com/ffxiv/threads/5512-Suggestion-Monster-Bestiary"
A few things like this have been noted by the devs, but even so a few systems have allready been confirmed to be coming at a date after 2.0's launch. Stuff like removing animations and monster AI don't help flesh the world out either.
Concentrating too much on the base of the game will leave you with a solid platform for sure...but if there is nothing on the platform it doesn't matter how sturdy it is if no one is there when you start building on that foundation.