I understand that, I'm just trying point out that if we had more content throughout the game I don't think the "anti-questers" would care as much because they would have something else to do.What's the difference between Killing 10 Dodos Randomly with a EXP party and Killing 10 Dodos for a Ranger because he can't seem to shoot them down?
It's essentially the same thing, in the end your still killing 10 dodos, Just with a quest you get a little story along with your killings. Some people are complaining at the fact that they don't want to kill X go back to Y, when really it's the same thing in a exp party Kill X for Y Levels then go to Z Camp and start the process all over again. The only difference I see is X and Y you have to go back and forth with. Other than that, it's pretty much the same thing just with or without a little side-story.
Yeah, I understand that. What I'm trying to figure out is, what exactly do these hard to please people want in an MMO at Launch? (Talking about FFXIV ARR here) Aside from Questing, You got your Main storyline (splits into 3 parts), Primals battles (Garuda, Titan, Leviathan, Ifrit, Odin etc) Frontlines (PvP), a New World to explore, Grand Company Missions or anything GC related, Free Companies that have their own Mission/Quests tied to them (assuming). "Maybe" Crystal Tower. A lot to look forward to. Yet still some people want more out of this MMO then we already know currently.
So I have to ask, What does people want in FFXIV ARR then what's already presented? and I mean at Launch Don't look 5 years into the future, just what you expect to see at launch that isn't going to be at ARR.
Edit: It's a heck of alot more than what we got at FFXIV 1.0 Launch that's for sure.
Last edited by Starlord; 10-21-2012 at 04:26 AM.
Really from what I understand most people want the game to have some depth, XIV was and still remains extremly shallow as it has a good deal of content but it's all surface paint. There are few long range goals to accomplish and not much to feel proud of in the game.
Our characters have little to no customizabillity, battle classes still suffer from alot of the hemogony the old "Any skill can be used by any class", Dungeons encourage nothing but cookie cutter setups with speed-run requirements (Not in 2.0, but who knows what they might bring out to replace it) A overall lack of actually needing to communicate with players outside your cliques.
There isn't much to do in the game besides log on, do your dungeon runs, craft, or gather and then leave promptly after. Nothing to engage you when you feel like just hanging out in the game world. The game world itself is amazingly shallow with transportation being next to free the overworld is overlooked and ignored, bassically it's a useless barrier as it stands now.
You may as well have put a pop up menu (Like the market wards) when you exit town for all the good and use they put the overworld to. The world is devoid of danger or excitement, there is no reason to explore, no reason to adventure beyond your closest warp gate (That someone gave you).
People are desperate to see 2.0 to satiate the need to know if we are going to have a game devoid of all this like we had in 1.0.
The game needs depth, not just content for content sakes.
I'll quote myself from a previous thread (One that shouldn't die!)
Originally Posted by Jynx;860181
[URL="http://forum.square-enix.com/ffxiv/threads/5512-Suggestion-Monster-Bestiary"
A few things like this have been noted by the devs, but even so a few systems have allready been confirmed to be coming at a date after 2.0's launch. Stuff like removing animations and monster AI don't help flesh the world out either.
Concentrating too much on the base of the game will leave you with a solid platform for sure...but if there is nothing on the platform it doesn't matter how sturdy it is if no one is there when you start building on that foundation.
Last edited by Jynx; 10-21-2012 at 04:31 AM.



You forgot leveling dungeons, like this oneYeah, I understand that. What I'm trying to figure out is, what exactly do these hard to please people want in an MMO at Launch? (Talking about FFXIV ARR here) Aside from Questing, You got your Main storyline (splits into 3 parts), Primals battles (Garuda, Titan, Leviathan, Ifrit, Odin etc) Frontlines (PvP), a New World to explore, Grand Company Missions or anything GC related, Free Companies that have their own Mission/Quests tied to them (assuming). "Maybe" Crystal Tower. A lot to look forward to. Yet still some people want more out of this MMO then we already know currently.
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Actually, that was the reason I didn't play it... or GW's PvE, I play MMOs to meet new people and so far most of those meetings were by running around the game world and bumping into them, maybe partying, helping them out or getting help myself.
Instances are nice to not having to fight for a monster or a drop, but it kills a lot of fun not seeing the other people. Open instanced leve content was a stab in the right direction, imho. This way you could still see people and help them out, but could not steal their mobs/drops.
Yes, it got messy with a lot of parties arriving at one spot, especially with the clunky targeting system, but that's fixable.
[ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]


What makes this statement so stupid is that you can meet new people with content finder randomly as you would roaming thru the world, quest does this well, for some reason you seem hell bent on the only way you can meet new people is if you are:
1: Grab people for an exp party and then standing there killing the same mobs for hours, that does not fly cause you can meet plenty of new people with content finder and if you have fun with them you can friend them like normal.
2: You keep talking about world exploration but ARR gives a big reason to explore cause all the maps are foggy and quest will help you travel across the world. Sure quest wont help you fill out all of the maps but thats when you step in and do the rest your self.
Like someone said in this thread already FFXIV:ARR will be more FF like than 11 and 1.0 for a lot of reasons, but the main one for me is exploring a dungeon with friends and getting to the end to beat the final boss, and getting lots of exp and having fun while i do it.
All the suppose die heart FF fans make me laugh when they say this. FF has been one of the few games that hardly ever changes much but they just do small tweaks the combat system and then they pop out a new story. I'll tell you how to beat every FF up to 10 Attack command > are you hurt if so use Cure. that's all this series has been and has never really changed and its the reason its suffering right now cause all the fans are stuck in the past, FF 13 battle system was a breath of fresh air to me but could have been executed better with a none auto battle command.And guess what, I don't play those games that don't try something different, I like originality, I get that you have to have some core things with each game, but why do the same thing that EVERYONE does. Seriously, quest grinding, mob grinding, instances(I don't know one mmo without an instance). Raise the bar a little bit ya? That's all I'm asking for.
Last edited by Firon; 10-21-2012 at 07:51 AM.
It's a shame I have to thrust myself into instanced content to meet new people, good luck when those friends you meet cross server want to do something that isn't in a instance you can invite them to.


It's a shame you have thrust your self in tot he world walking aimlessly to find people. Finding people thru content finder or meeting them during a quest you may be doing in the OPEN WORLD or finding them thru a search list is all the same. So sick of people acting every friend they ever made in a mmo was them walking thru a area randomly, if you meet that many people that way, at some point you was looking for someone to friend not randomly finding them.
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