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  1. #11
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    Quote Originally Posted by Dannythm View Post
    I played all those games and they are all Everquest clones, with gimmicks, none of those played risky except maybe, for the old republic, as they rsiked turning 8 single player games in one MMO, and you all know how it turned out.

    What success did Warhammer online had? Or Aion and Rift all of them closing merging servers and going f2p because they can't keep players? Minor changes to the combat systems or just adding an extra talent tree or more slide bars in the character creations do not alter that they are all based of the same mold, and that is the path Everquest set, that wow perfected and everyone copied.

    That's why I liked FFXI and what I liked about Tanaka's vision, that they are out of the same route, they want to give the players a different experience, not just the same old one with a new gimmick and a equally colorful world than the game before.
    Clearly you didn't. TERA wasn't a clone in any way, AION was significantly different also. If you're saying TERA had a 'minor' change in combat, you clearly never played it. A game can be bad without being a wow clone.

    I'd suggest you read this: http://tvtropes.org/pmwiki/pmwiki.php/Main/ItsBeenDone

    You can find similarities in anything, if you look hard enough.
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    Last edited by Ingolf; 10-21-2012 at 12:35 AM.