Quote Originally Posted by Jocko View Post
Slower leveling implies even pacing and content; A more natural and memorable sense of progression with numerous milestones that keeps players interested. End game does not have to, nor should be the point where the game begins.
I agree with this point. I'm not against reasonably steep curves in experience required to level, however, I just don't want to have to rely on other people every time I want to make progress. SWTOR had a very interesting concept in "Heroic" quests, which, (assuming that you were level-appropriate,) REQUIRED you to group with other people in the area. The problem with that idea was that 2-3 months after launch, many leveling zones had cleared out, so you really couldn't tackle them how they were meant to be tackled.

Quote Originally Posted by Elexia View Post
Don't worry Jocko, when people blow through all of ARR's content and begging SE to provide more content and they can't, they'll finally realize it's not about wanting "more grind" it's about pacing, something all new MMOs do horribly wrong in one way or another.
I also agree with this. No matter what, there will always be people who feel the need to rush to endgame. I can remember when WotG came out and one person on our server toook DNC from 1-75 in 3 days... I really have no idea how they're going to offer enough content to level all the current jobs, so maybe getting to cap won't be an issue.