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  1. #1
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Wolfie View Post
    You don't know what variety there's going to be because you've only seen like half a dozen quests.
    So have you, what's your point? Your solution isn't one. The fetch quest in the starter area has a much a place as the AF coffer key quest in a beastman stronghold. There even more you can do, since quests in 14 can also include quest mobs ("escape from cell" guildleves, faction guildleves) and changing ??? Points ("necrologos" guildleves). 11 to a lesser extent had these too.

    Leaving it in the player's hands isn't going to work anymore than the agro marker in 1.0. What was once a debatable thing ended up changing gameplay to suit the new system, you wouldn't go without your choice anymore than you would a specific WoW raid without the needed add ons.
    (0)

  2. #2
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Kallera View Post
    So have you, what's your point? Your solution isn't one. The fetch quest in the starter area has a much a place as the AF coffer key quest in a beastman stronghold. There even more you can do, since quests in 14 can also include quest mobs ("escape from cell" guildleves, faction guildleves) and changing ??? Points ("necrologos" guildleves). 11 to a lesser extent had these too.

    Leaving it in the player's hands isn't going to work anymore than the agro marker in 1.0. What was once a debatable thing ended up changing gameplay to suit the new system, you wouldn't go without your choice anymore than you would a specific WoW raid without the needed add ons.
    Quest markers aren't a solution to good quests vs simple quests, I don't know why you brought that up. It's a solution for unclear quest directions, for people who don't want to run around like headless chickens or be forced to look up information on fansites, that does not impact people that like having unclear quest directions.

    It has no bearing on how fun or difficult quests are, as WOW can absolutely demonstrate that if you broaden your scope a bit*. If the game designers don't want to make quests that aren't simple fetch or kill quests, it's all on them. Not having quest markers is not going to make your no-lore 5 minute fetch quests more fun than the alternative. If the designers design fun quests, they'll be fun whether you use quest helper or not.

    And agro meter is a whole 'nother beast that is not comparable, so please don't bring it up.

    *WOW quests consist of only a single task. Quest chains consist of multiple quests in sequence, and you cannot do one before completing its predecessor. An isolated WOW quest is typically 'bland' (not always the case) and short (but not always easy), with very minor monetary and experience rewards. A quest chain is directly comparable to FFXI-style quests in that you have complete several to a dozen tasks before you received your ultimate reward, typically an item or skill.
    (0)

  3. #3
    Player
    Kyri's Avatar
    Join Date
    Mar 2011
    Location
    (waiting to claim squatter rights on minatos house) (Update:HAHAHAHA I actually did! ♥Minato XD)
    Posts
    846
    Character
    Kyri Sagitta
    World
    Balmung
    Main Class
    Alchemist Lv 80
    Kinda loved that aggro marker. I just wish there was a way the tank could read other peoples aggro bar
    (1)

    http://www.youtube.com/watch?v=ueodAjWZ0A4
    Ah, but will facing north-by-northeast at 2:45 a.m. while the moon is a waning crescent result in a 27% increase in your chances to synthesize HQ mythril ingots!? That is real the question! ~Fernehalwes~

  4. #4
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Kyri View Post
    Kinda loved that aggro marker. I just wish there was a way the tank could read other peoples aggro bar
    You can see aggro bars in 2.0 not sure if they took it out tho but on the pdfs and screen shots they had displayed at gamescon that was the case. I also agree with bows for whms it was awesome for rosa in FF IV.
    (0)

  5. #5
    Player
    Exn's Avatar
    Join Date
    Aug 2011
    Posts
    325
    Character
    Exn Phenix
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    I'll admit that Alpha does feel... underwhelming and cookie cutter to anyone who's played multiple MMOs, but it is just Alpha. Your kinda forced to reserve judgement until at least open Beta, when we'd expect to see some core launch content. All the bells and whistles to make the final product of ARR shine haven't been implemented, and that's whats going to determine if this game truly stands out, or is just another casual gamer focused clone.
    (0)

  6. #6
    Player
    Kyri's Avatar
    Join Date
    Mar 2011
    Location
    (waiting to claim squatter rights on minatos house) (Update:HAHAHAHA I actually did! ♥Minato XD)
    Posts
    846
    Character
    Kyri Sagitta
    World
    Balmung
    Main Class
    Alchemist Lv 80
    I preffered clubbing everything to death like this.


    But I suppose this is pretty cute too
    (0)

    http://www.youtube.com/watch?v=ueodAjWZ0A4
    Ah, but will facing north-by-northeast at 2:45 a.m. while the moon is a waning crescent result in a 27% increase in your chances to synthesize HQ mythril ingots!? That is real the question! ~Fernehalwes~

  7. #7
    Player Ryokyu's Avatar
    Join Date
    Nov 2011
    Posts
    137
    Character
    Ryo Ruruzigo
    World
    Famfrit
    Main Class
    Conjurer Lv 80
    that it! SE make another hardcore game like ff11 and kick the crybabies that cant play hard MMO lmao jking but i would like something challenge not something that is gonna take me 15-20min and im done... at least 1 or 2hr that find but not like ffXI that took like 8-12hr or more hrs but something that is not soooooo fast to finish you know what i mean lmao
    (0)

  8. #8
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Ryokyu View Post
    that it! SE make another hardcore game like ff11 and kick the crybabies that cant play hard MMO lmao jking but i would like something challenge not something that is gonna take me 15-20min and im done... at least 1 or 2hr that find but not like ffXI that took like 8-12hr or more hrs but something that is not soooooo fast to finish you know what i mean lmao
    Your evil plan worked better than I would have liked.
    I guess you're right about the forums.

    Do what you will, I won't try to stop you.
    (0)

  9. #9
    Player
    mikoto_qc's Avatar
    Join Date
    Feb 2012
    Posts
    344
    Character
    Evil Mikoto
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    yes Lvl grinding was Fun. Exp. Party WAS the perfect place to
    A) Learn how to play your character
    B) Met new players and make new friends

    Now its more like a skill spam fest.
    (5)

  10. #10
    Player
    TomCarroll's Avatar
    Join Date
    Mar 2011
    Posts
    114
    Character
    Tom Carroll
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by mikoto_qc View Post
    yes Lvl grinding was Fun. Exp. Party WAS the perfect place to
    A) Learn how to play your character
    B) Met new players and make new friends

    Now its more like a skill spam fest.
    This is what we call an opinion. Let me argue both of those points.

    A. You did learn how to play your characters, but in many instances, you played differently in an XP party than you would in other instances.

    B. The number of friends you'd make from XP parties was negligible at best. Most of the time you'd be telling your LS how bad someone in your group was.

    If they're half as serious about instanced dungeons as they said they were, the "not enough party play" argument will become invalid.
    (3)

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