Rescinded. Read that wrong.
Rescinded. Read that wrong.
Reputation systems without Negative Consequences are pointless. I agree that there needs to be protection against malicious defamation, but the solution should most certainly not be a complete removal of negative standing.
If the system is player based and your FC alienates the whole community, you should suffer the consequences.
If the system is NPC based, there should be in game negative repercussions, such as NPC that won't trade with you or Factions that will attack you on site, for negative actions.
Last edited by Kiote; 10-27-2012 at 03:05 AM.
I don't think the reputation is something that is manipulated by users, but rather something like Fame levels in FFXI. i.e. Doing quests in each of the home nations typically raised your fame/reputation with that city, lowering npc costs and opening up new quests which rewarded you with the Teleport scrolls, etc.Hi Rukkirrii,
Thanks for the update!Interesting idea.
If you could pass along the concern Jadi brought up (above), I hope Yoshida-san and the Team have safety measures in place for not allowing unfair Negative Feedback to be given to players / Free Companies. 2 quick examples:
* I remember playing an Online Racing Game on Xbox 360: In one race, there was a 3 car crash (and I was behind the pack), not even close (I was last place). The wreck happened ahead of me, and I drove around the 3 cars as they were recovering. After the race, 2 of the players gave *everyone* a Negative Feedback / Rating Down, and I wasn't even involved with the car crash.![]()
* Look at something like Yelp! - You've read news reports, or heard about rival Restaurant Owners (or their friends) using Yelp to leave Negative Feedback and Reviews at rival Restaurants, or Rating Up their own Restaurants.
Just some things to be wary of.
Thanks!
More current MMOs have a fame system where once you reach a certain level, you're able to purchase different items. Also in WoW, there were some factions that were directly opposing to each other (the Kurenai and Maghar (sp?) or the Centaur tribes in Kalimdor come to mind) where if you raise your reputation too far with one, the other one hates you and will attack you on sight.
SE might try to take the more modern approach and say, you raise your fame with a faction in Gridania (the Woodwailers from above example could be used) for clearing one of the leveling dungeons repeatedly. Raising your reputation with them allows you to purchase goods from a quartermaster.
Guess we'll have to wait and see.![]()
Thats true I just feel that a system like this may be abused. Rivalries of top server shells runs deep in some cases.Reputation systems without Negative Consequences are pointless. I agree that there needs to be protection against malicious defamation, but the solution should most certainly not be a complete removal of negative standing.
If the system is player based and your FC alienates the whole community, you should suffer the consequences.
If the system is NPC based, there should be in game negative repercussions, such as NPC that won't trade with you or Factions that will attack you on site, for negative actions.
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