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  1. #1
    Player
    OrionInerghem's Avatar
    Join Date
    Aug 2012
    Location
    Ul'dah
    Posts
    252
    Character
    Aldebaron Phoenix
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    All of us will play ARR regardless because we're used to going through horrible swaps and 30 mins of traveling around the world to swap gear. Many friends of mine who came from other MMORPGS took one look at the macros, and manual gear swaps and just because of that issue are now on GW2 or some other game.

    Yeah they can limit our gear sets to 1 or 3 or something, but why would they? why not just give a gearset for all? too over powered? will it break the game? memory limits? I see no reason why they can't make our lives a hell of a lot easier and wouldn't.

    For those people talking about "oh you can just go to town and swap your gear from your retainer..ect" remember the whole point of the Armory system from the first text example? where the guy is soloing on melee job, then goes to a dungeon with friends and switches to a mage on the spot, YEAH that was the whole draw to Armory. it didn't say "He solos on gladiator, then shows up at a dungeon and realizes he needs to switch to mage, then returns to town, finds his gear on retainer while everyone waits, fixes his macro, opps forgot something, be there in 10 mins I'm just looking for my shoes, and OK I'm ready 30 mins later!
    they didn't say that because nobody wants to play like that and we shouldn't have to put up with it either, not when there's a better system they've already designed and implemented. Just make a gearset with each job so we can change to any job on the spot, it'll make the armory system as strong as It can be.
    (4)
    Last edited by OrionInerghem; 10-17-2012 at 11:39 PM.

  2. #2
    Player
    Seig345's Avatar
    Join Date
    Jan 2012
    Location
    Gridania
    Posts
    995
    Character
    Seigyoku Cypher
    World
    Sargatanas
    Main Class
    White Mage Lv 66
    Quote Originally Posted by OrionInerghem View Post
    [...] remember the whole point of the Armory system from the first text example? where the guy is soloing on melee job, then goes to a dungeon with friends and switches to a mage on the spot [...]
    I see people pointing back to this... That's 2 different sets of gear. Even if we got no gear sets at all, and only 100 inventory slots, you could still pull that off and have room for your loot 'n mats 'n junk. Heck, in the full example, Mr. Average Player then switched to Fishing. Only mentions his fishing rod, but even if you wanna go all out with gear just for gathering as well. That's 3 sets. You're still left with plenty of room in your inventory and that's still in the "what if we didn't even get gear sets" scenario.

    It was never about being able to switch between every class in the game complete with full gear at any point in the game. It was about being able to take equipment with you to work on soloing one class, but be able to jump in with a party with a higher level class, and then work on gathering, all without having to go back to town.

    Having multiple sets of gear for the same class seems excessive to me, but that's just my opinion. There's nothing saying you can't use your normal inventory slots for gear as well. If you really need all 100 slots for something other than gear, I would consider that SE can't please everyone all of the time.

    (really hate this laptop at times)
    (0)
    "Ul'dah can keep their dusty markets, and their streets paved in silver and gold.
    Limsa Lominsa keep your pirates, and your ships covered in musty mold.
    My loyalty lies with Gridania, with the Moogles and the tree spirits of old." -The Forky Conjurer