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  1. #1
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Seig345 View Post
    I remember the big thing was being able to switch between classes on the fly. I don't remember anything specifying that we were intended to be able to switch through all of them at any given point, I think we've just grown comfortable with the temporary increase in inventory space. It isn't as though you're stuck only being able to switch between as many classes as you have gear sets for either; those 100 inventory slots aren't only for loot and mats.

    Having to visit your retainer a little more often would indeed be absolutely horrible if it was like FFXI where you had to run all the way to where they tucked away the mog house, but in FFXIV you've got not only the market wards, but also bells placed in convenient locations throughout the city.

    Between being able to swap between any number of classes on the spot (even if it's only 2-3), having spare gear sets to alleviate some inventory space from gear, and the numerous locations within each city from which you can exchange inventory with your retainer, it hardly seems like they've done away with quick class changes by returning the inventory space to 100.
    You're right, but people like to freak out and blow things way out of proportion. Honestly, who's going around with gear for EVERY single class anyway? Forgetting for a second about the mannequin system, since I don't think we know the full extent of its power, let's consider a few things.

    Okay so you're a crafter who likes to repair things in the field. Only bring tools then. Repairs aren't like complicated synths. Most people tend to do their sit down crafting in large portions in towns, where you have easy access to your retainer. No need to carry around all those mats.

    Okay so you're a gatherer. Do you really need to bring all that stuff along when doing dungeons or leveling parties? Nope. You'd probably have to hit the town after anyway to clear some space.

    Okay so you're a versatile DoW/M. How often are you utilizing ALL 7 jobs? Generally, even from endgame experience, people tend to come on one or two roles ever and that's all most ask of them. Someone who tanks well is often always asked to tank. Someone who heals well is often always asked to heal. If the party undergoes some restructuring because of swap outs, more often than not people need to return to town anyway. Carry what you need, not every last thing.

    Running back to town to get gear is no worse than having to grab sanction or GC potions/tonics. If you're smart about it, you'll seldom have to do it.
    (1)

  2. #2
    Player
    Vindrax's Avatar
    Join Date
    Aug 2012
    Posts
    92
    Character
    Vindrax Shadow
    World
    Balmung
    Main Class
    Weaver Lv 50
    Quote Originally Posted by Arcell View Post
    You're right, but people like to freak out and blow things way out of proportion. Honestly, who's going around with gear for EVERY single class anyway? Forgetting for a second about the mannequin system, since I don't think we know the full extent of its power, let's consider a few things.

    Okay so you're a crafter who likes to repair things in the field. Only bring tools then. Repairs aren't like complicated synths. Most people tend to do their sit down crafting in large portions in towns, where you have easy access to your retainer. No need to carry around all those mats.

    Okay so you're a gatherer. Do you really need to bring all that stuff along when doing dungeons or leveling parties? Nope. You'd probably have to hit the town after anyway to clear some space.
    But why put players through that hassle? Why should I have to go back to my 175 item retainer and scroll through a list thinking "Ok I want to switch to my carpenter, need these shoes, these two rings, this hat...." and 5 minutes later after I'm done crafting getting my gear together and crafting that single piece of lumber, put them all back onto the retainer so I can go through the list looking for my leatherworker gear so I can craft the leather I need, and then put all my leatherworker gear back so I can find my blacksmith gear so I can finally put a new primary tool together. What would be a quick 3-4 minute affair has now turned into a gear/retainer swap nightmare where I'm constantly scrolling through trying to remember which items I need for each class everytime I want to change.

    No thank you.

    If they are going to design this system right, they really need to make it flexible and easy to use. I wouldn't care if they gave my retainer 1,000 slots... If I have to manually scroll through to find the items everytime I want to switch my class, and then search my inventory to drop them back on my retainer, the system is far too cumbersome. Hypothetically they could put the mannequins in our mog house where we could run back and grab them, but why even bother with that? Make it easy to use and let us just have "more than enough" space for the classes we want to play. It needs to be at least one per available class, and if SE wanted to be nice, allow for additional ones to be unlocked via quest for people that want to set up multiple gear sets for a single job that might do different roles.
    (2)

  3. #3
    Player
    ZakarnRosewood's Avatar
    Join Date
    Aug 2011
    Posts
    1,021
    Character
    Za'karn Riskbreaker
    World
    Zalera
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Vindrax View Post
    But why put players through that hassle? Why should I have to go back to my 175 item retainer and scroll through a list thinking "Ok I want to switch to my carpenter, need these shoes, these two rings, this hat...." and 5 minutes later after I'm done crafting getting my gear together and crafting that single piece of lumber, put them all back onto the retainer so I can go through the list looking for my leatherworker gear so I can craft the leather I need, and then put all my leatherworker gear back so I can find my blacksmith gear so I can finally put a new primary tool together. What would be a quick 3-4 minute affair has now turned into a gear/retainer swap nightmare where I'm constantly scrolling through trying to remember which items I need for each class everytime I want to change.

    No thank you.

    If they are going to design this system right, they really need to make it flexible and easy to use. I wouldn't care if they gave my retainer 1,000 slots... If I have to manually scroll through to find the items everytime I want to switch my class, and then search my inventory to drop them back on my retainer, the system is far too cumbersome. Hypothetically they could put the mannequins in our mog house where we could run back and grab them, but why even bother with that? Make it easy to use and let us just have "more than enough" space for the classes we want to play. It needs to be at least one per available class, and if SE wanted to be nice, allow for additional ones to be unlocked via quest for people that want to set up multiple gear sets for a single job that might do different roles.
    Have you heard anything about them working on the gear set system? it is still a work in progress but it takes the gear out of your inventory and puts it in a gear tab that you can instantly switch to at any given time. they still need to work on it because from the sounds of it you cant use the same piece of gear in multiple sets, but this will more than likely be ironed out before the release of ARR.

    Why dont they have unlimited inventory? you think its a pain to sort through 175 slots.... its about inventory management and organization. helps with the "horders", keeps the flow of items circulating either through discarding, selling to other players, or trading to friends who can use it.

    as i said before, this is a frivolous complaint based on rumor, conjecture, incomplete information, and a system we have yet to actually use. it is an opinion formed out of fear and lack of foresight. i'm sure they will provide other methods of upgradeable storage in your mog house, guild bank and there is always mule chrs if you are that much of a pack rat. but seriously, do you need to hang on to every little item you pick up? toss the junk and make room for useful items.
    (1)