Quote Originally Posted by Seig345 View Post
I remember the big thing was being able to switch between classes on the fly. I don't remember anything specifying that we were intended to be able to switch through all of them at any given point, I think we've just grown comfortable with the temporary increase in inventory space. It isn't as though you're stuck only being able to switch between as many classes as you have gear sets for either; those 100 inventory slots aren't only for loot and mats.

Having to visit your retainer a little more often would indeed be absolutely horrible if it was like FFXI where you had to run all the way to where they tucked away the mog house, but in FFXIV you've got not only the market wards, but also bells placed in convenient locations throughout the city.

Between being able to swap between any number of classes on the spot (even if it's only 2-3), having spare gear sets to alleviate some inventory space from gear, and the numerous locations within each city from which you can exchange inventory with your retainer, it hardly seems like they've done away with quick class changes by returning the inventory space to 100.
You're right, but people like to freak out and blow things way out of proportion. Honestly, who's going around with gear for EVERY single class anyway? Forgetting for a second about the mannequin system, since I don't think we know the full extent of its power, let's consider a few things.

Okay so you're a crafter who likes to repair things in the field. Only bring tools then. Repairs aren't like complicated synths. Most people tend to do their sit down crafting in large portions in towns, where you have easy access to your retainer. No need to carry around all those mats.

Okay so you're a gatherer. Do you really need to bring all that stuff along when doing dungeons or leveling parties? Nope. You'd probably have to hit the town after anyway to clear some space.

Okay so you're a versatile DoW/M. How often are you utilizing ALL 7 jobs? Generally, even from endgame experience, people tend to come on one or two roles ever and that's all most ask of them. Someone who tanks well is often always asked to tank. Someone who heals well is often always asked to heal. If the party undergoes some restructuring because of swap outs, more often than not people need to return to town anyway. Carry what you need, not every last thing.

Running back to town to get gear is no worse than having to grab sanction or GC potions/tonics. If you're smart about it, you'll seldom have to do it.