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  1. #61
    Player
    moriandrio's Avatar
    Join Date
    Jul 2011
    Posts
    351
    Character
    Mayoi Hachikuji
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    We will start out with 1 set, other ones we have to unlock by doing quests. If nothing changed since i checked last time...
    (0)

  2. #62
    Player
    Yrusama's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Lominsa
    Posts
    1,235
    Character
    Y'ruh Tia
    World
    Sargatanas
    Main Class
    Botanist Lv 99
    Quote Originally Posted by Lum View Post
    I have about 150 slots dedicated to gear. I think ill be fine after i get the gear out of there. Retainers will have 175 slots after all.
    I have 173 slots dedicated for gear in my inventory at this moment. Granted one or two of those things can be stored on retainer. I only have 4 DoW/M, and 9 DoL/H, some of which share gear. In a way, my having tons of gear in 1.0 is a way of reserving slots for 2.0.

    Is there any word on whether or not our gear switches when we change between class and job? I like my THM set, but I don't want to use all of it on my BLM.
    (0)
    Quote Originally Posted by Rukkirii View Post
    I'll save you Yoshida!

    /casts Raise

  3. #63
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Your gear would switch between sets however way you set them up to. They're not toed to class or job. In fact we don't even know if we'll have enough gear sets for all jobs. All we know is we start with as few as 1 and unlock more. How many more is unknown.
    (0)

  4. #64
    Player
    Seig345's Avatar
    Join Date
    Jan 2012
    Location
    Gridania
    Posts
    995
    Character
    Seigyoku Cypher
    World
    Sargatanas
    Main Class
    White Mage Lv 66
    I remember the big thing was being able to switch between classes on the fly. I don't remember anything specifying that we were intended to be able to switch through all of them at any given point, I think we've just grown comfortable with the temporary increase in inventory space. It isn't as though you're stuck only being able to switch between as many classes as you have gear sets for either; those 100 inventory slots aren't only for loot and mats.

    Having to visit your retainer a little more often would indeed be absolutely horrible if it was like FFXI where you had to run all the way to where they tucked away the mog house, but in FFXIV you've got not only the market wards, but also bells placed in convenient locations throughout the city.

    Between being able to swap between any number of classes on the spot (even if it's only 2-3), having spare gear sets to alleviate some inventory space from gear, and the numerous locations within each city from which you can exchange inventory with your retainer, it hardly seems like they've done away with quick class changes by returning the inventory space to 100.
    (3)
    Last edited by Seig345; 10-17-2012 at 07:51 AM.
    "Ul'dah can keep their dusty markets, and their streets paved in silver and gold.
    Limsa Lominsa keep your pirates, and your ships covered in musty mold.
    My loyalty lies with Gridania, with the Moogles and the tree spirits of old." -The Forky Conjurer

  5. #65
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by NoctisUmbra View Post
    Your gear would switch between sets however way you set them up to. They're not toed to class or job. In fact we don't even know if we'll have enough gear sets for all jobs. All we know is we start with as few as 1 and unlock more. How many more is unknown.
    As I recall from the stuff i've read on gear sets is that items that are in a gear set wont be able to be tied to another gear set and will be taken out of your inventory. and that you can't swap out individual pieces because of the same problem. if for example I have a gear set that is my full blm af and I equip that set I apparantly can't then swap the body for a militia robe because it will unequip the full gear set because of how the sets are stored. A set can only be equipped or not equipped. To be selective it seems I would have to take all the gear out of the set and equip it piece by piece from my inventory. the same restriction that is preventing 1 item being used in multiple sets.

    and then people have mulitple sets. warriors may have a set of gear for berserk a set for rampage. whms have a set of gear for healing and a set for enhancing. blms have high damage and high acc sets. plds have hp builds emnity builds etc. and not to mention swapping out 1 or 2 pieces here or there. blm in particular if i find i get a couple of resists i wont just swap to a high macc build i might just swap one piece of gear and see if thats enough first.

    it seems to me a much easier solution would simply be have an inventory tab dedicated to gear and let us write macros big enough to equip a full set in one macro 18-20 lines or something. no issues of needing multiple items or using mixmatching pieces.
    (1)

  6. #66
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Dzian View Post
    it seems to me a much easier solution would simply be have an inventory tab dedicated to gear and let us write macros big enough to equip a full set in one macro 18-20 lines or something. no issues of needing multiple items or using mixmatching pieces.
    Macros will be able to swap full gear sets. Dev confirmed.
    (2)

  7. #67
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Seig345 View Post
    I remember the big thing was being able to switch between classes on the fly. I don't remember anything specifying that we were intended to be able to switch through all of them at any given point, I think we've just grown comfortable with the temporary increase in inventory space. It isn't as though you're stuck only being able to switch between as many classes as you have gear sets for either; those 100 inventory slots aren't only for loot and mats.

    Having to visit your retainer a little more often would indeed be absolutely horrible if it was like FFXI where you had to run all the way to where they tucked away the mog house, but in FFXIV you've got not only the market wards, but also bells placed in convenient locations throughout the city.

    Between being able to swap between any number of classes on the spot (even if it's only 2-3), having spare gear sets to alleviate some inventory space from gear, and the numerous locations within each city from which you can exchange inventory with your retainer, it hardly seems like they've done away with quick class changes by returning the inventory space to 100.
    You're right, but people like to freak out and blow things way out of proportion. Honestly, who's going around with gear for EVERY single class anyway? Forgetting for a second about the mannequin system, since I don't think we know the full extent of its power, let's consider a few things.

    Okay so you're a crafter who likes to repair things in the field. Only bring tools then. Repairs aren't like complicated synths. Most people tend to do their sit down crafting in large portions in towns, where you have easy access to your retainer. No need to carry around all those mats.

    Okay so you're a gatherer. Do you really need to bring all that stuff along when doing dungeons or leveling parties? Nope. You'd probably have to hit the town after anyway to clear some space.

    Okay so you're a versatile DoW/M. How often are you utilizing ALL 7 jobs? Generally, even from endgame experience, people tend to come on one or two roles ever and that's all most ask of them. Someone who tanks well is often always asked to tank. Someone who heals well is often always asked to heal. If the party undergoes some restructuring because of swap outs, more often than not people need to return to town anyway. Carry what you need, not every last thing.

    Running back to town to get gear is no worse than having to grab sanction or GC potions/tonics. If you're smart about it, you'll seldom have to do it.
    (1)

  8. #68
    Player
    Griffster's Avatar
    Join Date
    Jun 2011
    Location
    Limsa
    Posts
    180
    Character
    Oremus Gladius
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Molly_Millions View Post
    In addition to only losing 40 slots, I made an extremely conservative estimate to show that you gain at minimum 48 inventory slots by using only 8 gear sets. That doesn't even make use of every slot in those 8 gear sets, and assuming that we get gear sets at a ratio of 1:1 (gear sets:job) then we'll definitely have more than 8. So anyone saying we'll lose any space at all simply doesn't get it. We're gaining inventory space, not losing it.
    So you are making an assumption that we will be able to have gear sets for each job? Was that stated anywhere?

    Another question/though I have is right now I have 2 retainers. Will I lose one of them with ARR?
    (0)
    SE response - Please look forward to it!


  9. #69
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Griffster View Post
    So you are making an assumption that we will be able to have gear sets for each job? Was that stated anywhere?

    Another question/though I have is right now I have 2 retainers. Will I lose one of them with ARR?
    It is an assupmtion. But given the premise of the armoury system, I think it is a fairly safe bet. Why would they compromise the armoury system by giving us less gear sets than jobs? Would doing so make sense to you at all? When we first log into ARR we will have less gear sets than jobs, that much is almost guaranteed, but we'll be able to unlock more. We'll probably have to pick up quests from each guild headquarters to unlock more.

    They stated that we will have 2 retainers in ARR as well. I don't remember where I read that, but it was confirmed by a rep, or was in an interview.
    (0)
    Last edited by Molly_Millions; 10-17-2012 at 09:34 AM.

  10. #70
    Player
    Ricky's Avatar
    Join Date
    Mar 2011
    Posts
    778
    Character
    Azran Hayat
    World
    Excalibur
    Main Class
    Marauder Lv 80
    try harder, I can personally get to 125-130 and thats with carrying 7 classes gear
    (0)

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