

We're actually gaining inventory space, but quite a few people around here are pretty damn slow. Consider the threads about SE taking away hard earned gil.Items in gear sets do not take up inventory space. I watched the same videos and read the same posts. Nothing has changed.
Furthermore, being that retainers are gaining 25 slots each as well as 10 more bazaar slots, we"re gaining 35x2= 70 slots. Losing 100 inventory and 10 bazaar slots on the characters themselves, so -110.
70-110= 40 total storage slots lost.
That's before counting how equipped items and gear sets don't take up inventory. Once you consider that it turns out that we're basically the same on storage, but a hell of a lot more organized and convenienced.





THEY ARE TAKING AWAY MY GILS!?!?!?!
. . . .
And we may have more inventory but not necessarily on body (depending if your inventory is full of gear or not).
But seeing as how Yoshi is pretty into the modern MMO's I doubt we will have much of an inventory issue anyways.. (though SE likes to do unusual things even if everyone screams no, so who knows).
Hoping houses have inventory to support my pack rat behavior though..I gotta catch em all U/U

gear in gear sets no longer take up inventory space. Ammo, lures etc... no longer take up inventory space. Retainer inventory is increased, along with many many other ways to keep storage down.
There's nothing wrong with dressing up. I daren't think of what would become of my sanity were I not have my star-spangled subligar on my person at all times, yet your argument is valid.
However, I don't understand why players who delight in carrying on them strange trinkets and other such items for the sake of vanity ought be punished. It would be simple enough a problem to solve were they to implement a vanity item slot/ inventory and perhaps a seperate space for consumable items such as confetti or fireworks. Somewhat akin to how we store crystals and shards as of right now. I think it would benefit all a great deal.


I think the saying "you can't see the forest for the trees" applies here.



You do realize that ALL gear sets will be stored outside your inventory right? Not just what your wearing. Ever piece of armour you have for any class/job will be in a secondary storage location that does not count as your inventory.I'm having a difficult time seeing how the reduction in character inventory slots to 100 is going to be livable. Just eyeballing my current inventory, and backing out ammo, excess shadowbind items, lures, etc., and allowing for the fact that equipped gear doesn't count toward that limit, I might be able to get down to 125-130 slots. I don't even have the individual class crafting heads, and I don't have craft gear switch from craftsmanship to control. I do currently carry 10 food/meds items, and 4 hamlet-specific items (weathered tools, and gather body).
It's going to be very bothersome/annoying if we have to store class/job gear on our retainers and be required to visit and swap gear everytime we want to change jobs. Further I can see potential conflicts and restriction to farming/harvesting/etc.
Bottom line, I simply don't see how this going to prove viable. Am I missing something here?
Go take all the armour you own out of your inventory and then come back.

personally i think the 200 limit was too much. it takes forever to find anything. if the inventories were broken down into item/material/equipment tabs as with tradition (south park episode) it would be way more managable


For anyone on Balmung concerned about inventory space, do this immediately after logging into ARR for the first time:
1. unlock as many gear sets as possible
2. set up your gear sets
3. check how may spaces you have left
4. send me a /t with how many more spaces you have in ARR than in 1.0; I will reply with "I told you so."
Last edited by Molly_Millions; 10-17-2012 at 06:34 AM.


3 gear sets
ANY GEAR in gear sets takes up no inventory space.

Only 3 in the video, there will be more available in general (at least 1 for each class).
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