Come on man, we all know its going to be the latter. This is SE we are dealing with, you know it to be true.I'm ok with it if the lower quality gear (Darklight > Dimlight? wakawaka!) is still decent enough to use.
HL Gauntlets: Defense 85 HP+80 Vitality+12 Mind+12 Evasion-20 Magic Evasion+5 Enmity+45
?? Gauntlets: Defense 75 HP+70 Vitality+10 Mind+10 Evasion-25 Magic Evasion+3 Enmity+35
But if it's something like:
?? Gauntlets: Defense 45 HP+40 Vitality+4 Mind+4 Evasion-40 Magic Evasion+2 Enmity+15
Then please spare us. (Also I brought up the lower quality dungeon gear aeons ago and everybody said it was a bad idea but apparently Yoshi disagrees so HAH!)
People are getting sick of MMORPGs that will have you do a dungeon a few times and never touch it again -- Get to the rest of end-game and there's nothing there because you went through most content so quickly you reached the end of the MMO and now have to wait for the developer to make more. You seem to be thinking of the extreme opposite and supporting such.
need some of this in here I guess, lol
in between "3 dungeons run and get all drops" and "hundred dungeons runs and get zero drops" there is a wide range of solutions, which can be finely tuned by master yoshiP.
I'm sorry I've yet to play even a Korean game that takes that long to complete a set of gear -- You're so quick to exaggerate things and tell others to go away which doesn't make you look any better.
Indeed, basically finding a happy medium, but you have too many people on one side that want one thing lol.
Though to be fair, you're discussing an extreme as well. Who's to say that you'll do a dungeon a few times and never touch it again with the token system? They can balance the amount of tokens given and whatnot so that you still have to put in a good deal of effort to get the drop. Just like with Garuda, if you're not all passing to one person, you have to win 20 times to get a weapon from tokens. I feel like if you beat Garuda 20 times, it's fair to award you with ONE weapon if nothing else. The same goes for dungeons. If you run a dungeon 20+ times successfully, you've proven you're skillful enough to do it (or your group is) so you should be given something at least.People are getting sick of MMORPGs that will have you do a dungeon a few times and never touch it again -- Get to the rest of end-game and there's nothing there because you went through most content so quickly you reached the end of the MMO and now have to wait for the developer to make more. You seem to be thinking of the extreme opposite and supporting such.
Anyone else notice that Jennestia and Elexia are the same person and is attempting to double team baxter with dummy accounts within 3min of each others posting? (pro tip check both their websites)
*second post with links was removed by mods. Guess I was just too correct.
Last edited by BlackomegaKingofwaffles; 10-17-2012 at 01:26 AM.
Removed due to size restrictions and possible seizures risks.
Though to be fair, you're discussing an extreme as well. Who's to say that you'll do a dungeon a few times and never touch it again with the token system? They can balance the amount of tokens given and whatnot so that you still have to put in a good deal of effort to get the drop. Just like with Garuda, if you're not all passing to one person, you have to win 20 times to get a weapon from tokens. I feel like if you beat Garuda 20 times, it's fair to award you with ONE weapon if nothing else. The same goes for dungeons. If you run a dungeon 20+ times successfully, you've proven you're skillful enough to do it (or your group is) so you should be given something at least.Agreed. A Token reward to players not gettng a drop + appropriate lock out timers in conjunction with a correct token price per piece of gear can easily keep content relevant for a long time.Yeah this could be an issue. they just need to balance very well re-entry times and tokens needed.
I would say that if one player wins around 20-30 runs of any dungeon, then he deserves a drop. and not a gimped one.
So a 1 day re-entry time could be good; by cycling through different dungeons, looting trice a week per dungeon and collecting tokens, I am sure the content will last quite long and people will be pleased ad rewarded for their efforts.
For example:
Lockout timer prevents you from doing CC/AV more than 4 times per week. You get 1 token per run, 4 tokens per week. One piece of Dimlight cost 20 tokens. Cost in time per token bought Dimlight piece = 5 weeks at the rate of 4 runs per week. If runs take 1 hour to complete that's 20 hours per Dimlight piece using tokens alone, over a 5 week period. Full Dimlight purchased via tokens would take 5 weeks x 5 pieces = 25 weeks / 4 weeks per month = 6 months 1 week. And that doesn't even take into account the odds of you getting a boss dropped Darklight piece effectively reducing hte time spent farming tokens.
The question at hand is: do you get rewarded a token for using AND losing one of your three weekly Need rolls on an item OR does anyone not obtaining one of the 2-3 rare boss dropped items get rewarded a token regardless of his or her use of the Looting system?
Protip: We do dual commentaries called Let's Plays and are in the same event linkshell in XI and XIV.
@Arcell:
YoshiP said you will not be spamming content in ARR, so unless they have a very different definition of "spamming", it shouldn't take too long to get gear.
It was my mistake, I knew not to respond to Jennestia. It's like welcoming cancer.
If you're not spamming content, how do you come to the conclusion that it won't take long? We know nothing of the actual amount of tokens over time needed to get things. No one can say one way or the other at this point. All I'm saying is that there is a way for it to be balanced and take a good amount of time. If SE chooses to go that route, content would stay relevant for some time.
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