Quote Originally Posted by Shougun View Post
@Maxthunder
@Elexia (Pretty sure both of you assume tokens means easy which is incorrect "raining seals" kind of talk)

You dont need RNG specially in its basic form (what we have now). This is just some lie you have told yourself over and over.

No matter what we will need a grind - BUT no matter what we DONT need a basic unintelligent RNG design.

They can maintain elements of RNG while making it biased to work and skill. However you dont need to maintain these elements for the imaingary super feeling.

One piece of Darklight 1000 tokens or ~ 400 runs. Boom its rare and its a pain but its not random. (Having never done a Darklight run maybe the cost would be more or less)

Of course then you have people bitching that all you need is time, but that has always been the case for non casual directed MMO's - so nothing new. And they may claim no skill but completing a run takes skill - be rewarded for that run is your reward for your skill. May even earn more tokens for more feats like killing more bosses.

(If using a token system only you would need relief items for those who only want to run the dungeon a few times - but unlike what Yoshida has currently recommended you are not screwed into a rare but possible endless grind (as thats what "random" means - you have no idea what your work means until you "get lucky" which is unacceptable)).

Again you have burned into yourselves you need basic RNG - why I think is because you have no idea why you would suffer such systems before. You dont need it.


(I have crunched the numbers statistically - this is all mathematically sound)


The issue isnt skill or what not it is that some players probably 75% just want their reward w/o putting much effort into it. Now I stand by the statement: Regardless if you complete the content or not the dev's dont have to give you a bone aka reward, players are entitled to nothing for doing content. Now the Devs put gear or a weapon in content to be earned yet the same 75% think they are entitled to a drop for little to no effort, regardless of rng or what have you. I can support a drop increase of 5% possibly 10% but no more. I can not support 100% drop on the best gear in the game, I really cant support the token system unless, you can get darklight meaning for every 200 tokens you can get a non-body and for 400 tokens you can get a body. Now my suggestion provides what the players want and that is progress and it will also keep the players running said content. Now regarding the 3 loots per dungeon that needs to go as their wont be enough content to support such a lock out at the launch of 2.0 and yoshi has already in a way confirmed that.