Results 1 to 10 of 197

Hybrid View

  1. #1
    Player
    Corleone's Avatar
    Join Date
    Mar 2011
    Posts
    174
    Character
    Ash Emberheart
    World
    Zalera
    Main Class
    Lancer Lv 76
    Increased drop rates is a must as long as we're not just getting everything handed to us. Alternative, lower rated gear as a consolation prize is fun and a good idea. IMO, the real problem is that we're stuck with the same 2 dungeons to farm them at and there's only ONE set available. Even if we were stuck with the same system we have now for loot in ARR, I would be much more willing to accept it if I knew there was other places to go and try to farm endgame gear.

    My biggest nightmare is finding myself sitting in front of AV/CC 3 months into ARR farming the same thing I've been on for the last year of 1.0... myself personally, I'm not as mad at the drop rates as I am of the fact I only have 2 places to go and try to get gear at.
    (0)

  2. #2
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Corleone View Post
    Increased drop rates is a must as long as we're not just getting everything handed to us. Alternative, lower rated gear as a consolation prize is fun and a good idea. IMO, the real problem is that we're stuck with the same 2 dungeons to farm them at and there's only ONE set available. Even if we were stuck with the same system we have now for loot in ARR, I would be much more willing to accept it if I knew there was other places to go and try to farm endgame gear.

    My biggest nightmare is finding myself sitting in front of AV/CC 3 months into ARR farming the same thing I've been on for the last year of 1.0... myself personally, I'm not as mad at the drop rates as I am of the fact I only have 2 places to go and try to get gear at.
    now this i completely agree with 100000000% santi. the problem is once the next piece of content comes out the gear will be so much better than what we can get out of av/cc or garuda that those pieces will become irrelevant to the majority of players. i'm sure you've heard the shouts in uldah for hours trying to gt a moogle/darkhold/ifrit party together. nobody wants to do them because the rewards are pathetic.

    we need a bunch of pieces of content where the gear is comparable, but with different types of stats. say av/cc has the hate building heavy darklight for tanks then the next dungeon should have the gear for a dd set type tank. that way the tanks still have a reason to do both pieces of content because each set would be good for different encounters. if not and the next set is just superior to what we have now then people will just forget the current content and just move to spamming the next piece.

    edit: i'll also agree with you on increased drop rates, but i don't want to see them increased to the point they are just throwing the new gear at you. i can see it going up from 2% to 10% and i'd be ok with, but anything over that gets crazy and loses the idea that it's "rare"
    (1)


    http://crystalknights.guildwork.com/

  3. #3
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Skies View Post
    On top of that, there is a thing you earn anyway so you don't feel like you're doing something for nothing, while not somehow decreasing the amount of work required to acquire any specific item.
    Yet the tokens only reward you with lesser gear as it currently stands. The tokens should grant you comparable gear to what already drops, like it did with Garuda. Just pick a value that seems reasonable to purchase that gear for.

    Quote Originally Posted by darkstarpoet1 View Post
    i'll look to see if i can find the community rep response on where they asked for increased drop rates on specifically darklight items. i remembered seeing the response say they felt the darklight drops were find and had no intention or increasing them. we also have to remember even though nobody really likes the green gear it is classified as rare gear so you would still be getting a "rare drop" even if it was only green gear..
    I searched the rep posts, but I couldn't find one talking specifically about Darklight drop rates; only one saying that Darklight will exist after ARR launches.

    There was a question about raising the drop rate for Primal weapons after the final save on Nov. 1st but they said they had no plans to do this. So there's nothing saying we won't get a guaranteed Darklight body drop for completing the dungeon when ARR rolls around.
    (0)

  4. #4
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Orophin View Post
    Yet the tokens only reward you with lesser gear as it currently stands. The tokens should grant you comparable gear to what already drops, like it did with Garuda. Just pick a value that seems reasonable to purchase that gear for.


    I searched the rep posts, but I couldn't find one talking specifically about Darklight drop rates; only one saying that Darklight will exist after ARR launches.

    There was a question about raising the drop rate for Primal weapons after the final save on Nov. 1st but they said they had no plans to do this. So there's nothing saying we won't get a guaranteed Darklight body drop for completing the dungeon when ARR rolls around.
    if it does go up to 100% drop rates on arr it'll be time for me to bow out and join the majority that have already gone. i don't want to feel like even the rare items aren't rare at all.
    (1)


    http://crystalknights.guildwork.com/

  5. #5
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by darkstarpoet1 View Post
    if it does go up to 100% drop rates on arr it'll be time for me to bow out and join the majority that have already gone. i don't want to feel like even the rare items aren't rare at all.
    Well, you'll still have to roll against other people for it. There's enough Darklight armor that I would think it'd still take a while to obtain it all. If the loot system is going to be how some people think and you're only allowed ~3 rolls every 2-3 days, you're going to run out of attempts on loot for that dungeon and have to move on to something else anyway until your timers reset.

    I don't know how anyone can justify doing more than 200+ runs for a CHANCE at a piece of equipment is fair in any way. Then you have to roll against other people for it unless you have some kind of system established that you have priority for it. If you lose, who knows how many more runs it could take to show up again, and the vicious cycle repeats itself.

    As others have mentioned, progress should be rewarded and RNG should be much less of a factor when it comes to drops.
    (0)

  6. #6
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Orophin View Post
    Well, you'll still have to roll against other people for it. There's enough Darklight armor that I would think it'd still take a while to obtain it all. If the loot system is going to be how some people think and you're only allowed ~3 rolls every 2-3 days, you're going to run out of attempts on loot for that dungeon and have to move on to something else anyway until your timers reset.

    I don't know how anyone can justify doing more than 200+ runs for a CHANCE at a piece of equipment is fair in any way. Then you have to roll against other people for it unless you have some kind of system established that you have priority for it. If you lose, who knows how many more runs it could take to show up again, and the vicious cycle repeats itself.

    As others have mentioned, progress should be rewarded and RNG should be much less of a factor when it comes to drops.
    ok 100% drop rates and 2-3 pieces of gear. you are looking at an average of getting a piece of gear every 2-3 runs and there's 15 total pieces of darklight gear. you really think it's possible to claim anything is rare when you can get all 15 pieces of gear in 50 completions? that's not rare at all. it's pathetic.

    i've already stated i'd be fine with an increase in drop rate to up to 10% you figure in av itself there's 8 pieces of darlkight. at a 10% drop rate you'd be looking at 1 piece dropping around 4 out of 5 runs(remember each piece has it's own rate not combined). granted you may have to run it 10 times to get a piece once you count in 8 people in the party, but come on.

    i don't think there is any argument that is even remotely viable to say that 3 pieces should drop every run without saying that really all that's wanted is to give everything for just completing it once. at that point it may as well be made where people can just go speak to the npc and he just gives them all the darklight without ever entering the party. maybe we could go one step farther and just give them a full gearset for endgame when someone creates a new character.
    (1)


    http://crystalknights.guildwork.com/

  7. #7
    Player
    Corleone's Avatar
    Join Date
    Mar 2011
    Posts
    174
    Character
    Ash Emberheart
    World
    Zalera
    Main Class
    Lancer Lv 76
    Quote Originally Posted by darkstarpoet1 View Post
    i don't want to feel like even the rare items aren't rare at all.
    Absolutely agree. It really diminishes the game when you slap an easy button on everything you're doing. I still haven't recovered from the patches that made it possible to level all battle classes to 50 in 1/3 (or less) of the time it took most of us to get our first one. Not because I was jealous of new players achieving what I did with half the effort, but because all the challenge and satisfaction for reaching cap was lost. Don't do this to our loot too! :P

    So yes, give us consolation gear worth equipping... make it semi-common as a reward (via tokens is fine) so we can feel compensated for our efforts... and keep our rare rewards rare so we still have something to work for and feel proud of when we get it.
    (3)