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  1. #101
    Player
    Thunderz's Avatar
    Join Date
    Sep 2012
    Posts
    421
    Character
    Thunderz Canadia
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Orophin View Post
    So you're proposing we need to run something like Sky for the next 4 years? I think six months is an acceptable amount of time to design new content to replace your older gear. A year at MOST.
    One to a max of 2 years

    When you put a ton of time to obtain a rare piece of gear trust me your not gonna enjoy seeing something replace that slot in just 6months

    and like I said SE will probably not have updates out every 6months
    (0)

  2. #102
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Thunderz View Post
    One to a max of 2 years

    When you put a ton of time to obtain a rare piece of gear trust me your not gonna enjoy seeing something replace that slot in just 6months

    and like I said SE will probably not have updates out every 6months
    This always makes me puzzled to talk about.

    Gear that takes a long time to get, and isnt replaced because the new content isnt competitive enough or just doesn't happen.

    Or gear that takes less time to obtain but is then replaced by better gear not so long afterwards because new competitive gear is created as new content is being created.


    That isnt to say you cant create new content and have gear that takes a long time - but it is more doubtful of an operation.

    While some people are annoyed I think a year to half a year cycle is long enough.

    FFXI seemed to run in the first way for a long time as the grinds for things where = insane =, but then development teams changed or something as level cap went to 99 in a hurry.
    (0)

  3. #103
    Player
    sharazisspecial's Avatar
    Join Date
    Mar 2011
    Posts
    672
    Character
    Bunny Boo
    World
    Excalibur
    Main Class
    Conjurer Lv 60
    Well i am going to get ton of hates for this but this what i would have .

    5 tokens=1 armor
    10 tokens=1 weapon

    Each dungeon has 3 modes and 3 tiers of gear . You choose which mode at enterence

    Normal mode-
    ------------------
    Shared loot pool- homogenized appearance

    Boss drops- 1 normal item and 1 normal tokens for each party member

    *Last boss can only be accessed after killing all bosses

    Last boss drops- 3 normal items and 1 normal token for each party member

    Hard mode
    ----------------
    -Perhaps Additional boss/bosses. Additonal areas. Also bosses are have more damage and more health + extra mechanics and enrage timers
    -each boss has a few items only they can drop though there are a few shared items . The last boss has multiple items only they it drop

    normal boss drops 1 rare and 1 rare token for each party member
    last boss drops 3 rare items and 1 rare token for each party member

    Challenge mode -
    ----------------------
    Loot Pool is NOT shared at all - when dungeon is finished for the first time a worldwide shout/message seen by players not in an event,dungeon or pvp saying "GUILD ????? or list the name of the players if their guild name is not the same HAS BEATEN CHALLENGE MODE OF CRYSTAL TOWER"
    Perhaps npcs could cheer.

    bosses are completed under an extremly unforgiving challenging condition ,have enrage timer Gains extra challenging mechanics. Enviroment change ,Instant death, additonal adds, aura of hurt. Basically play perfect or wipe.

    E.G ifrits nails are invicible , dalamud spams more meteors.So far ffxiv battles havent exactly been very imaginative. Basically dodge the fire , kill adds.
    In future there could more unique mechanics to make crazy for challenge mode

    Normal boss drops 1 epic items and 1 rare token for each party member
    Last Boss drops 3 epic item and 1 epic token for each party member

    Ok so normal armor will be named like darklight. So for ifrit it will be named. Infernal robe, infernal chestplate, Infernal breeches etc
    Rare armor has more unique name
    Epic armor would a really grand name.
    I would like a colour coded system for epeen reasons.

    Instead of 1000 easy 15min mind numbing speed runs for full set of gear

    We go like
    10 runs easy mode lasting 15-30mins
    10 hard mode 2+hr
    10 Challenge mode 2+hr

    Though there are less runs consider the amount of wipage that will occur and time spent learning fights. Too bad they have already have released relic weapons because i was think have currency or items needed for relic to drop from challenge mode.

    Btw if you have a 25 man alliance requiring dungeon then bosses would drop more like 3 peices per normal and last boss would drop 5 peices.

    Problem is current materia makes challenge mode gear less shiny.

    Normal for extremely casual players. Normal/hard progression for casual/normal gamers. Challenge mode for hardcore gamers.
    (0)
    Last edited by sharazisspecial; 10-17-2012 at 08:29 AM.

  4. #104
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Thunderz View Post
    One to a max of 2 years

    When you put a ton of time to obtain a rare piece of gear trust me your not gonna enjoy seeing something replace that slot in just 6months

    and like I said SE will probably not have updates out every 6months
    Prior to the lettered 1.23 patches, SE has been pushing a new patch out within every three months.

    I agree that some things need to hold their value as something totally badass (D. Ring, Kraken Club, etc.) but we don't need another situation where people were level 75 for 7 years, then all of a sudden, "Hey we're increasing the cap and putting in brand new gear! " invalidating almost all the work you did for that period of time. SE needs to keep things changing at a pace that's acceptable enough that you don't feel you wasted nearly a decade of your life. At least this is one of the common complaints I hear about Abyssea. I stopped playing FFXI long before that happened.
    (1)

  5. #105
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by darkstarpoet1 View Post
    the reason i was saying have the better gear like a darklight cuirass as able to be purchased via tokens is even if you are having a crappy time getting it to drop or lotting on it when it does at least gives you something so you can say "well my luck is crap, but i am making progress towards it slowly" even if it took 300 tokens at 1 token per run.
    Again this is it. People don't want stuff handed to them. They just want a bit of reassurance that they will get what they want eventually and can visibly see themselves getting closer and closer to obtaining what they want one way or another.

    How many thfs spent years doing dyna and never saw thf gloves or rdms with there hats for example. people want to be able to see progress on the items they want. which is what every token topic for the last 2 years has been about. a sense of progress. not hand outs.
    (2)

  6. #106
    Player

    Join Date
    Dec 2011
    Posts
    512
    Quote Originally Posted by sharazisspecial View Post
    Well i am going to get ton of hates for this but this what i would have .

    5 tokens=1 armor
    10 tokens=1 weapon

    Each dungeon has 3 modes and 3 tiers of gear . You choose which mode at enterence

    Normal mode-
    ------------------
    Shared loot pool- homogenized appearance

    Boss drops- 1 normal item and 1 normal tokens for each party member

    *Last boss can only be accessed after killing all bosses

    Last boss drops- 3 normal items and 1 normal token for each party member

    Hard mode
    ----------------
    -Perhaps Additional boss/bosses. Additonal areas. Also bosses are have more damage and more health + extra mechanics and enrage timers
    -each boss has a few items only they can drop though there are a few shared items . The last boss has multiple items only they it drop

    normal boss drops 1 rare and 1 rare token for each party member
    last boss drops 3 rare items and 1 rare token for each party member

    Challenge mode -
    ----------------------
    Loot Pool is NOT shared at all - when dungeon is finished for the first time a worldwide shout/message seen by players not in an event,dungeon or pvp saying "GUILD ????? or list the name of the players if their guild name is not the same HAS BEATEN CHALLENGE MODE OF CRYSTAL TOWER"
    Perhaps npcs could cheer.

    bosses are completed under an extremly unforgiving challenging condition ,have enrage timer Gains extra challenging mechanics. Enviroment change ,Instant death, additonal adds, aura of hurt. Basically play perfect or wipe.

    E.G ifrits nails are invicible , dalamud spams more meteors.So far ffxiv battles havent exactly been very imaginative. Basically dodge the fire , kill adds.
    In future there could more unique mechanics to make crazy for challenge mode

    Normal boss drops 1 epic items and 1 rare token for each party member
    Last Boss drops 3 epic item and 1 epic token for each party member

    Ok so normal armor will be named like darklight. So for ifrit it will be named. Infernal robe, infernal chestplate, Infernal breeches etc
    Rare armor has more unique name
    Epic armor would a really grand name.
    I would like a colour coded system for epeen reasons.

    Instead of 1000 easy 15min mind numbing speed runs for full set of gear

    We go like
    10 runs easy mode lasting 15-30mins
    10 hard mode 2+hr
    10 Challenge mode 2+hr

    Though there are less runs consider the amount of wipage that will occur and time spent learning fights. Too bad they have already have released relic weapons because i was think have currency or items needed for relic to drop from challenge mode.

    Btw if you have a 25 man alliance requiring dungeon then bosses would drop more like 3 peices per normal and last boss would drop 5 peices.

    Problem is current materia makes challenge mode gear less shiny.

    Normal for extremely casual players. Normal/hard progression for casual/normal gamers. Challenge mode for hardcore gamers.

    I disagree with this. There is no reason for the devs to have to sit there and make different difficulties for every1. It needs to be made with 1 difficulty and you can either finish it or you cant period.
    (1)

  7. #107
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Dzian View Post
    Again this is it. People don't want stuff handed to them. They just want a bit of reassurance that they will get what they want eventually and can visibly see themselves getting closer and closer to obtaining what they want one way or another.

    How many thfs spent years doing dyna and never saw thf gloves or rdms with there hats for example. people want to be able to see progress on the items they want. which is what every token topic for the last 2 years has been about. a sense of progress. not hand outs.
    but that is what i mean. if they want to have lower tier versions of the best gear they can get by tokens then that is fine, but i feel there should be a way to work towards the high end gear as well. say we get 1 token per player per run then make the lower tier gear take 20 tokens to get the lower tier version of the gear with like 50% of the high end stats, but make people be able to advance towards the high end even though it may cost 200 tokens to get the high end gear. sure it may take 200 runs to get the piece you really want or you could get it way before then on the drops, but if not you could feel you were making progress even if it took alot of effort to get.

    @Bunny Boo

    Quote Originally Posted by sharazisspecial View Post
    normal boss drops 1 rare and 1 rare token for each party member
    last boss drops 3 rare items and 1 rare token for each party member
    i don't think you really know what rare items are. they are rare because they don't drop often and not everyone has them.
    (0)


    http://crystalknights.guildwork.com/

  8. #108
    Player
    Thunderz's Avatar
    Join Date
    Sep 2012
    Posts
    421
    Character
    Thunderz Canadia
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    If they increase the level cap then its fine for old gear to be replaced by better gear. I don't expect them to release a set of gear that will be remain the best for 5 years.

    I just don't want them to keep releasing level 50 gear which is marginally better then the last set

    Increase the level every 2 years until we hit a decent level (75~80)

    But we need to retain HARD to obtain items so the community keeps running it

    you can have wtv BS items for starter and mid - endgame items for the rest
    (1)

  9. #109
    Player
    sharazisspecial's Avatar
    Join Date
    Mar 2011
    Posts
    672
    Character
    Bunny Boo
    World
    Excalibur
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by darkstarpoet1 View Post

    i don't think you really know what rare items are. they are rare because they don't drop often and not everyone has them.
    I used normal , rare , epic as tier list of gear quality.
    Normal -average and entry level
    rare-mid level- above average
    epic-exclusive and very rare.

    I prefer items be earned by skill not by being lucky by rng . Or repeating an easy instance 1000x times. But it does seeem that ffxi/current ffxiv fans are content with doing that.

    I personally do not understand why people want items to have terrible drop rates rather have a skill level requirements instead. Because only the elite skill level should the best gear rather then gil buyers or encouraging people to waste their lives away grinding to beat that 0.01% drop rate.

    When i see someone with armor they got from getting lucky i dont really care. They wasted xxx hours just grinding. Honestly i feel sorry them. They could be terrible players who got lucky.

    But when i see someone who has exclusive armor from doing hard modes/high ranked pvp reward i have more respect for them because they have a high skill level and would be a like them to be in my group.

    In ffxi i had alot of useless party members with really good gear probally obtained from skilless grinding/buying gil

    I am one of those players that doesnt care much about having superior gear to everyone else. I just prefer not grinding . I would like in mmo to have my skill tested rather then waste my time grinding.

    whats really the difference between a Ridil obtained by 0.01% drop versus making ridil only availible if you beat a really hard hardmode fight .Both would be just as rare.
    (0)
    Last edited by sharazisspecial; 10-17-2012 at 10:37 AM.

  10. #110
    Player
    Thunderz's Avatar
    Join Date
    Sep 2012
    Posts
    421
    Character
    Thunderz Canadia
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by sharazisspecial View Post
    I used normal , rare , epic as tier list of gear quality.
    Normal -average and entry level
    rare-mid level- above average
    epic-exclusive and very rare.

    I prefer items be earned by skill not by being lucky by rng . Or repeating an easy instance 1000x times. But it does seeem that ffxi/current ffxiv fans are content with doing that.

    I personally do not understand why people want items to have terrible drop rates rather have a skill level requirements instead. Because only the elite skill level should the best gear rather then gil buyers or encouraging people to waste their lives away grinding to beat that 0.01% drop rate.

    When i see someone with armor they got from getting lucky i dont really care. They wasted xxx hours just grinding. Honestly i feel sorry them. They could be terrible players who got lucky.

    But when i see someone who has exclusive armor from doing hard modes/high ranked pvp reward i have more respect for them because they have a high skill level and would be a like them to be in my group.

    In ffxi i had alot of useless party members with really good gear probally obtained from skilless grinding/buying gil

    I am one of those players that doesnt care much about having superior gear to everyone else. I just prefer not grinding . I would like in mmo to have my skill tested rather then waste my time grinding.
    welcome to the world of MMO's

    where everything is.... well.. considered grinding

    Even if they made it into a progress thing to get items it would be considered "a grind" to obtain all the tokens to purchase it

    people will bitch and moan about every kind of system tbh

    but lets not start complaining about grinding in a MMO thats just silly now

    -every MMO has grind don't kid yourself -
    (1)

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