




I think you forget this ALWAYS happens in an mmo.You guys seem to be forgetting the one important thing. If you use tokens to get the best gear from content then no one will do the content anymore. Look at what happened with Garuda. There is more to designing a game than just giving the players everything they want, especially an mmo where you have to account for the time it will take you to develop the next set of content. You have to design it in a way that rewards them but keeps them coming back for an extended period of time. If its all tokenized then that means that sooner rather than later you are going to end up with everyone having all the gear, getting bored, and not playing anymore which will kill the game.
The only way to balance it correctly in the case of tokenized gear is to either
A: Put an obscene lockout time on the amount of tokens you can get during a specific time frame so players won't be able to accumulate mass amounts in the initial burn sessions right after a piece of content is release
OR
B: Put the token cost high enough that it keeps the players spamming the dungeons constantly to work towards their goal of getting a piece of gear.
Do either of those sound optimal to you?
The second someone has it they will stop doing it. All my post suggested was to make two modes
cheap lite armor:
few tokens
full version:
many more tokens
So.. not sure what you think you are saying to me.


It wasn't a direct statement at you it was just just a general post to everyone that is so against tokenizing lesser gear. And yeah, it happens in every game, but the job of an mmo developer is to develop a game that will prevent this from happening for a long enough time period that it will keep people playing from patch to patch so they aren't losing out on revenue.
As far as your suggestion goes, I would be fine with that. If people want to spam the content an absurd amount of times thats up to them. I would probably end up doing it too but I am not necessarily in it for the gear as I am to just have fun playing a game.
I just wanted to point out that people don't seem to realize that if SE catered entitled mentality the players have it would be the death of the game.
Last edited by Req; 10-17-2012 at 03:29 AM.





If they gave the gear out for free I can understand - that's a matter of getting the right token costs. If they are making it so each week (cant remember the specifics) you get 3 tokens to spend gambling for the full version out right, and if you fail you get a token to spend at the npc. Then all you have to do is go "how long do I want them to work for a full version at maximum" if they say I want 10 runs max for 1 item, then make the cost of the full version 10 tokens.It wasn't a direct statement at you it was just just a general post to everyone that is so against tokenizing lesser gear. And yeah, it happens in every game, but the job of an mmo developer is to develop a game that will prevent this from happening for a long enough time period that it will keep people playing from patch to patch so they aren't losing out on revenue.
As far as your suggestion goes, I would be fine with that. If people want to spam the content an absurd amount of times thats up to them. I would probably end up doing it too but I am not necessarily in it for the gear as I am to just have fun playing a game.
I just wanted to point out that people don't seem to realize that if SE catered entitled mentality the players have it would be the death of the game.
I think the lesser gear would be interesting if it is a lower level. Then you can go run a high level dungeon for really good lower level gear for another class/job.
Then it would be even cooler:
Gamble for gear out right, if you fail get any gear.
Spend token on cheaper good lower level gear,
(though there should still be an option for decent same level cheap gear),
Spend more tokens on good higher level gear.
But as someone else said - you dont run a dungeon for the shitty gear, people are always shooting for the primal weapon, not the primal weapon -1.
Last edited by Shougun; 10-17-2012 at 03:37 AM.
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