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  1. #11
    Player
    Req's Avatar
    Join Date
    Apr 2011
    Posts
    756
    Character
    Rusalka Camenae
    World
    Gilgamesh
    Main Class
    Carpenter Lv 80
    Quote Originally Posted by Shougun View Post
    Its not casual vs hardcore as much as it is getting that random on one of the 3 items or a group of friends that will let you get that item.

    The lesser gear idea is bad. The only thing I can think of that Yoshi wants to do this is because maybe the cost is so low on tokens that in a run or two you can buy the lesser version (means each run you could get a piece). In which case I say cool but let us buy a more expensive token item that is the full version.

    Lite Armor:
    2 tokens

    Full Armor:
    10 tokens
    You guys seem to be forgetting the one important thing. If you use tokens to get the best gear from content then no one will do the content anymore. Look at what happened with Garuda. There is more to designing a game than just giving the players everything they want, especially an mmo where you have to account for the time it will take you to develop the next set of content. You have to design it in a way that rewards them but keeps them coming back for an extended period of time. If its all tokenized then that means that sooner rather than later you are going to end up with everyone having all the gear, getting bored, and not playing anymore which will kill the game.

    The only way to balance it correctly in the case of tokenized gear is to either
    A: Put an obscene lockout time on the amount of tokens you can get during a specific time frame so players won't be able to accumulate mass amounts in the initial burn sessions right after a piece of content is release

    OR

    B: Put the token cost high enough that it keeps the players spamming the dungeons constantly to work towards their goal of getting a piece of gear.

    Do either of those sound optimal to you?
    (0)
    Last edited by Req; 10-17-2012 at 03:14 AM.