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  1. #1
    Player
    Req's Avatar
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    Apr 2011
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    756
    Character
    Rusalka Camenae
    World
    Gilgamesh
    Main Class
    Carpenter Lv 80
    Quote Originally Posted by Shougun View Post
    Its not casual vs hardcore as much as it is getting that random on one of the 3 items or a group of friends that will let you get that item.

    The lesser gear idea is bad. The only thing I can think of that Yoshi wants to do this is because maybe the cost is so low on tokens that in a run or two you can buy the lesser version (means each run you could get a piece). In which case I say cool but let us buy a more expensive token item that is the full version.

    Lite Armor:
    2 tokens

    Full Armor:
    10 tokens
    You guys seem to be forgetting the one important thing. If you use tokens to get the best gear from content then no one will do the content anymore. Look at what happened with Garuda. There is more to designing a game than just giving the players everything they want, especially an mmo where you have to account for the time it will take you to develop the next set of content. You have to design it in a way that rewards them but keeps them coming back for an extended period of time. If its all tokenized then that means that sooner rather than later you are going to end up with everyone having all the gear, getting bored, and not playing anymore which will kill the game.

    The only way to balance it correctly in the case of tokenized gear is to either
    A: Put an obscene lockout time on the amount of tokens you can get during a specific time frame so players won't be able to accumulate mass amounts in the initial burn sessions right after a piece of content is release

    OR

    B: Put the token cost high enough that it keeps the players spamming the dungeons constantly to work towards their goal of getting a piece of gear.

    Do either of those sound optimal to you?
    (0)
    Last edited by Req; 10-17-2012 at 03:14 AM.

  2. #2
    Player
    Shougun's Avatar
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    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Req View Post
    You guys seem to be forgetting the one important thing. If you use tokens to get the best gear from content then no one will do the content anymore. Look at what happened with Garuda. There is more to designing a game than just giving the players everything they want, especially an mmo where you have to account for the time it will take you to develop the next set of content. You have to design it in a way that rewards them but keeps them coming back for an extended period of time. If its all tokenized then that means that sooner rather than later you are going to end up with everyone having all the gear, getting bored, and not playing anymore which will kill the game.

    The only way to balance it correctly in the case of tokenized gear is to either
    A: Put an obscene lockout time on the amount of tokens you can get during a specific time frame so players won't be able to accumulate mass amounts in the initial burn sessions right after a piece of content is release

    OR

    B: Put the token cost high enough that it keeps the players spamming the dungeons constantly to work towards their goal of getting a piece of gear.

    Do either of those sound optimal to you?
    I think you forget this ALWAYS happens in an mmo.

    The second someone has it they will stop doing it. All my post suggested was to make two modes

    cheap lite armor:
    few tokens

    full version:
    many more tokens

    So.. not sure what you think you are saying to me.
    (1)

  3. #3
    Player
    Req's Avatar
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    Apr 2011
    Posts
    756
    Character
    Rusalka Camenae
    World
    Gilgamesh
    Main Class
    Carpenter Lv 80
    Quote Originally Posted by Shougun View Post
    I think you forget this ALWAYS happens in an mmo.

    The second someone has it they will stop doing it. All my post suggested was to make two modes

    cheap lite armor:
    few tokens

    full version:
    many more tokens

    So.. not sure what you think you are saying to me.
    It wasn't a direct statement at you it was just just a general post to everyone that is so against tokenizing lesser gear. And yeah, it happens in every game, but the job of an mmo developer is to develop a game that will prevent this from happening for a long enough time period that it will keep people playing from patch to patch so they aren't losing out on revenue.

    As far as your suggestion goes, I would be fine with that. If people want to spam the content an absurd amount of times thats up to them. I would probably end up doing it too but I am not necessarily in it for the gear as I am to just have fun playing a game.

    I just wanted to point out that people don't seem to realize that if SE catered entitled mentality the players have it would be the death of the game.
    (0)
    Last edited by Req; 10-17-2012 at 03:29 AM.

  4. #4
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Req View Post
    It wasn't a direct statement at you it was just just a general post to everyone that is so against tokenizing lesser gear. And yeah, it happens in every game, but the job of an mmo developer is to develop a game that will prevent this from happening for a long enough time period that it will keep people playing from patch to patch so they aren't losing out on revenue.

    As far as your suggestion goes, I would be fine with that. If people want to spam the content an absurd amount of times thats up to them. I would probably end up doing it too but I am not necessarily in it for the gear as I am to just have fun playing a game.

    I just wanted to point out that people don't seem to realize that if SE catered entitled mentality the players have it would be the death of the game.
    If they gave the gear out for free I can understand - that's a matter of getting the right token costs. If they are making it so each week (cant remember the specifics) you get 3 tokens to spend gambling for the full version out right, and if you fail you get a token to spend at the npc. Then all you have to do is go "how long do I want them to work for a full version at maximum" if they say I want 10 runs max for 1 item, then make the cost of the full version 10 tokens.

    I think the lesser gear would be interesting if it is a lower level. Then you can go run a high level dungeon for really good lower level gear for another class/job.

    Then it would be even cooler:

    Gamble for gear out right, if you fail get any gear.
    Spend token on cheaper good lower level gear,
    (though there should still be an option for decent same level cheap gear),
    Spend more tokens on good higher level gear.

    But as someone else said - you dont run a dungeon for the shitty gear, people are always shooting for the primal weapon, not the primal weapon -1.
    (0)
    Last edited by Shougun; 10-17-2012 at 03:37 AM.

  5. #5
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
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    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Req View Post
    Look at what happened with Garuda. There is more to designing a game than just giving the players everything they want,
    The problem with garuda wasn't the content or the totems It was the mage burn exploit trick whatever you want to call it. people found a way to cheat it and ground the hell out of it day and night in a race to get weapons before it was fixed.

    thus either people ground the hell out of it and got there weapons, or they simply gave up cos it was too difficult. has nothing really to do with the totems
    (4)

  6. #6
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Req View Post
    You guys seem to be forgetting the one important thing. If you use tokens to get the best gear from content then no one will do the content anymore. Look at what happened with Garuda.
    Quote Originally Posted by Dzian View Post
    The problem with garuda wasn't the content or the totems It was the mage burn exploit trick whatever you want to call it. people found a way to cheat it and ground the hell out of it day and night in a race to get weapons before it was fixed.

    thus either people ground the hell out of it and got there weapons, or they simply gave up cos it was too difficult. has nothing really to do with the totems
    Yep, was going to bring up the same point. People stopped doing Garuda because they took advantage of the BLM burn and got their tokens. It wasn't intended to be able to beat the fight that easily. After the BLM burn, hardly anyone did the fight because they either had their tokens or couldn't beat the fight.

    By the time I had enough tokens to buy three weapons (I did the fight legit with my LS), I had already gotten three from the fight itself. 120 tokens, maybe earning 10 per night, it probably took me roughly 2 weeks to get where I did. And that's just one piece of content.

    Ideally there will be at least 3 different dungeons you can run in any given content patch. Depending on how often they want to cycle through equipment, 2-3 weeks will either be perfect or way too short of a time period for people to gear up through each dungeon. I would expect each content patch to last a MINIMUM of 3 months.
    (0)

  7. #7
    Player
    Req's Avatar
    Join Date
    Apr 2011
    Posts
    756
    Character
    Rusalka Camenae
    World
    Gilgamesh
    Main Class
    Carpenter Lv 80
    Quote Originally Posted by Dzian View Post
    The problem with garuda wasn't the content or the totems It was the mage burn exploit trick whatever you want to call it. people found a way to cheat it and ground the hell out of it day and night in a race to get weapons before it was fixed.

    thus either people ground the hell out of it and got there weapons, or they simply gave up cos it was too difficult. has nothing really to do with the totems
    While that has a bit of merit I honestly don't believe that the blm burn was the end all be all for garuda. Had it not existed it is more likely that people would have continued to do the content for maybe another month hardcore and would have been burnt out by then. I think it was more about the fact that learning the black mage burn was way easier and less time consuming, but had it not existed you would have had people doing it the normal way in pick up groups within a few weeks, getting all their tokens and being done with it because once you learn the fight it is just as easy to get your totems as it was when you were doing the black mage method.
    (1)