when did MMORPG players get such a sense of entitlement just for showing up

when did MMORPG players get such a sense of entitlement just for showing up



I'm not asking for that. I'll deal with what-ever system they throw at me. If it's not the best, then I don't want it. It's that simple, and always will be. The entire system was supposed to be designed to feel a sense of progress if you're unlucky. So my reward is a token for an item that isn't as good? Hooray, no advancement what-so-ever.
If they wanted me to obtain 200 tokens for a Darklight Curiass. At least I know in 200 runs I would have a Curiass (I have one already, this is an example). Now I may need to run 30 times for a GimpCuriass with -20% stats for all we know. Those 30 runs mean nothing. I could have used those to obtain the real armor if I was unlucky.
If they implement both systems i'm fine with that. People have other obligations, and don't have enough time. I understand, but I do not want to be given a token for an item that is not up to par with the real drop. To me this system they have in mind if designed purely for those with not enough time, while people who have the time still have to put up with RNG/Timers.
Last edited by Zezlar; 10-17-2012 at 03:13 AM.

At what point do we say enough is enough? If i attempt a quad meld 10 times and fail.. should i be granted a scroll of instant quad meld because of the expense, time and effort put in for the previous 10 melds? SE developers have made many avenues for getting gear equivalent or better then DL/raid drops. I just think people have their hands out far too muchI'm not asking for that. I'll deal with what-ever system they throw at me. If it's not the best, then I don't want it. It's that simple, and always will be. The entire system was supposed to be designed to feel a sense of progress if you're unlucky. So my reward is a token for an item that isn't as good? Hooray, no advancement what-so-ever.
If they wanted me to obtain 200 tokens for a Darklight Curiass. At least I know in 200 runs I would have a Curiass (I have one already, this is an example). Now I may need to run 30 times for a GimpCuriass with -20% stats for all we know. Those 30 runs mean nothing. I could have used those to obtain the real armor if I was unlucky.
Last edited by RoosterAgathos; 10-17-2012 at 03:18 AM.
I'm not asking for that. I'll deal with what-ever system they throw at me. If it's not the best, then I don't want it. It's that simple, and always will be. The entire system was supposed to be designed to feel a sense of progress if you're unlucky. So my reward is a token for an item that isn't as good? Hooray, no advancement what-so-ever.
If they wanted me to obtain 200 tokens for a Darklight Curiass. At least I know in 200 runs I would have a Curiass (I have one already, this is an example). Now I may need to run 30 times for a GimpCuriass with -20% stats for all we know. Those 30 runs mean nothing. I could have used those to obtain the real armor if I was unlucky.
If they implement both systems i'm fine with that. People have other obligations, and don't have enough time. I understand, but I do not want to be given a token for an item that is not up to par with the real drop.
Perfectly said Zezlar. The fact is if it looks like shit, smells like shit, it is shit and thats exactly what this system is period!!




i have to agree with you here. if they want to give a piece of downgraded gear for 25 tokens that's fine with me, but for those that want to put in the effort i feel as though they should have the option to get the real piece of gear as well. let's say 25 tokens for the lower version and give an option that for 250 tokens you can get the better version. this way even if you are unlucky on getting the better piece you can see progress that you are advancing toward the better gear.I'm not asking for that. I'll deal with what-ever system they throw at me. If it's not the best, then I don't want it. It's that simple, and always will be. The entire system was supposed to be designed to feel a sense of progress if you're unlucky. So my reward is a token for an item that isn't as good? Hooray, no advancement what-so-ever.
If they wanted me to obtain 200 tokens for a Darklight Curiass. At least I know in 200 runs I would have a Curiass (I have one already, this is an example). Now I may need to run 30 times for a GimpCuriass with -20% stats for all we know. Those 30 runs mean nothing. I could have used those to obtain the real armor if I was unlucky.
If they implement both systems i'm fine with that. People have other obligations, and don't have enough time. I understand, but I do not want to be given a token for an item that is not up to par with the real drop. To me this system they have in mind if designed purely for those with not enough time, while people who have the time still have to put up with RNG/Timers.
http://crystalknights.guildwork.com/
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