Quote Originally Posted by Arcell View Post
Let's not create further elitism by having two sets of stats for gear. Just do it like Garuda, same stats same item. Getting the gear right now often has nothing to do with skill and everything to do with luck. Someone could do 100 AV speed runs and have crazy gear/skill and never see a Corselet. Someone could join in their first AV speed run and get lucky and get a Corselet. At least reward people for persistence with the same gear.
You mean like NQ and HQ which is an rpg staple across the board? It won't cause any sort of elitism if SE can successfully walk the fine line between having a good reward for people who do not want to run the dungeon for 3 months to get one drop and having a great reward for people that do. As long as there is only like a 10-15% difference in bonus stats on the actual armors themselves it will be enough to keep the more casual players satisfied while giving the hardcore players something to shoot for.