Assuming something will get screwed up is just the natural reaction to SE after many years of odd design choices in their games.
If people always assume everything will go wrong, they should just quit playing SE's games. Most of the comments are negative on the token idea even though the idea is better than the actual system where you can do 10 runs a night with no good reward whatsoever.
This. Like people have said. You don't trade in your 40 vortex totems and get a gimped garuda weapon. So why would you get gimped gear? I'd much rather they simply increase the token cost on the main drops.Personally, if the token bought items aren't the same stats as dropped items then I'll have little interest in them. Who isn't out for best in slot? I know I am. I'd rather they up the token price and just give me the same items I wasn't as lucky as the next player to receive.
As I said in another topic. The token system is supposed to be a back up plan. a sort of oh you didn't get your dark light piece but here's a token that ensures you're at least a little closer towards obtaining that piece of darklight.
Thats like telling people to stop playing this game because they don't enjoy anything about it and do not have any sort of fun playing it whatsoever. It just won't happen.
Amazing how they take a simple idea, and turn it into an overly complicated poor idea. Who settles for second best?
Thats kind of the whole point I think. No one will be settling for second best BUT if you are unlucky, you can still get good gear while still maintaining the motivation to continue doing the raids. Just look at all the people that do skirmish and run around with skirmish weapons. They are far from being the best but the content rewards you with the items fairly easily and it gives you motivation to keep going and improve your gear in other content.
(atleast I assume thats why people do skirmish I have only done it like twice for shits and giggles)
I also think that this is what they had in mind. A -30% stats of a Darklight piece is still better than most gears out there and you'd glad to wear it until you get the real one.
Let's not create further elitism by having two sets of stats for gear. Just do it like Garuda, same stats same item. Getting the gear right now often has nothing to do with skill and everything to do with luck. Someone could do 100 AV speed runs and have crazy gear/skill and never see a Corselet. Someone could join in their first AV speed run and get lucky and get a Corselet. At least reward people for persistence with the same gear.
I have to agree.. They took a system we could all live with (100% tokens), just get the content done you will get your item, and turned it into you have 3 lots if you fail those three lots you can get an even worse item.
Unless you are in a preplanned group (not PUG) you are still facing the RNG, and when the RNG spites you - you will get worse gear.
Though how worse we dont know, it could be half a stat, or it could be entirely different gear. Like in Totorak the gear from chests compared to the gear dropped by the boss.
Best part about this argument? People in XI hated SE for doing this lol. The stagger system is exactly what this is, while it's not purely based on skill performance it's a way of rewarding people for doing x condition in a fight outright. You may not get the rarest item even with staggering but you're guaranteed most items this way.Let's not create further elitism by having two sets of stats for gear. Just do it like Garuda, same stats same item. Getting the gear right now often has nothing to do with skill and everything to do with luck. Someone could do 100 AV speed runs and have crazy gear/skill and never see a Corselet. Someone could join in their first AV speed run and get lucky and get a Corselet. At least reward people for persistence with the same gear.
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