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  1. #1
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    Not spamming probably means, longer timer lockouts so you do different stuff everyday. Doesnt mean it will take short time to obtain gears.
    (4)

  2. #2
    Player
    Jennestia's Avatar
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    Mar 2011
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    Gridania
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    3,039
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    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Chardrizard View Post
    Not spamming probably means, longer timer lockouts so you do different stuff everyday. Doesnt mean it will take short time to obtain gears.
    Probably right -- Figured if SE were going to take out spamming it would logically mean shorter time spent doing the same content.
    (1)

  3. #3
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    Matsume's Avatar
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    Nov 2011
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    Character
    Master Matsume
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    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by Jennestia View Post
    Probably right -- Figured if SE were going to take out spamming it would logically mean shorter time spent doing the same content.
    Like Arcell and I and others have brought up... All SE has to do is balance out the lockout times and tokens per run ratio alongside appropriate token cost per gear to extend the life of content while preventing content from being spammable.

    This kils two birds with one stone:

    1) prevents hardcore players from spamming content and getting all gears one month after new patch, thanks to the lock out timers.

    2) rewards players for hard work, effort and persistence over time by allowing them to purchase the gear via tokens.

    You are right when you think that less time will be spent getting gear in that you will have to do less runs on average to get that gear IF you do so by purchasing via tokens. But the time it takes to obtain those tokens might be as long if not longer than it currently takes to get full darklight gear.

    EX: Future - Full Dimlight Set: 6 months spent doing 4 runs per week = 16 runs per months = 74 runs
    Current - Full Darklight Set: 2 months spent doing 50 runs per week = 200 runs per month = 400 runs (probly exagerated)
    (1)

  4. #4
    Player
    Jennestia's Avatar
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    Mar 2011
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    Kanikou Escaflowne
    World
    Sargatanas
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    Archer Lv 50
    Quote Originally Posted by Matsume View Post
    Like Arcell and I and others have brought up... All SE has to do is balance out the lockout times and tokens per run ratio alongside appropriate token cost per gear to extend the life of content while preventing content from being spammable.
    This is why I feel if they do strike a balance it will still be in such a manner that we won't stick with one content as we do now since the latest interviews stated that we're not going to be reliant on luck.

    EX: Future - Full Dimlight Set: 6 months spent doing 4 runs per week = 16 runs per months = 74 runs
    Current - Full Darklight Set: 2 months spent doing 50 runs per week = 200 runs per month = 400 runs (probly exagerated)
    Exaggerated but it's basically how Limbus and Einherjar contents were, but the bought gear was just "soso" with a few good pieces at the time. This is how I picture the token system honestly.
    (0)