


Who's fault is that exactly? The developer for making content that is spammable or the player for playing 16 hours a day?People are getting sick of MMORPGs that will have you do a dungeon a few times and never touch it again -- Get to the rest of end-game and there's nothing there because you went through most content so quickly you reached the end of the MMO and now have to wait for the developer to make more. You seem to be thinking of the extreme opposite and supporting such.
Last edited by Matsume; 10-17-2012 at 12:24 AM.
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