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  1. #1
    Player
    Guevara's Avatar
    Join Date
    Oct 2011
    Posts
    454
    Character
    Guevara San
    World
    Ragnarok
    Main Class
    Monk Lv 50
    Quote Originally Posted by Elexia View Post
    Indeed, but given the nature of MMORPGs nowadays I doubt it would really take awhile to get something since people are complaining about 5-15 minute cooldown timers on spammable content lol.
    Yeah this could be an issue. they just need to balance very well re-entry times and tokens needed.

    I would say that if one player wins around 20-30 runs of any dungeon, then he deserves a drop. and not a gimped one.

    So a 1 day re-entry time could be good; by cycling through different dungeons, looting trice a week per dungeon and collecting tokens, I am sure the content will last quite long and people will be pleased ad rewarded for their efforts.



    EDIT: Just one more thought: the point of tokens should be for anyone to know that if he plays a certain dungeon n times the reward will be there for him; not like today where you never know when (AND IF) something is gonna drop.
    (3)
    Last edited by Guevara; 10-17-2012 at 12:13 AM.

  2. #2
    Player
    Matsume's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    1,602
    Character
    Master Matsume
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by Jennestia View Post
    People are getting sick of MMORPGs that will have you do a dungeon a few times and never touch it again -- Get to the rest of end-game and there's nothing there because you went through most content so quickly you reached the end of the MMO and now have to wait for the developer to make more. You seem to be thinking of the extreme opposite and supporting such.
    Who's fault is that exactly? The developer for making content that is spammable or the player for playing 16 hours a day?
    (2)
    Last edited by Matsume; 10-17-2012 at 12:24 AM.