Quote Originally Posted by GodAlmighty View Post
So the point of this is what then? It would seem this is an attempt to reward those who actually spend time and don't get lucky? But as stated, anyone who wants the gear in the first place isn't going to settle for anything less than the actual gear itself.

If your going to add guaranteed seal drops make them turned in for the same piece, just make it more than 10. If someone runs 30+ successful Moogle/Ifrit/Garuda/Titan/w/e runs and still doesn't have the piece they want, they deserve to get it on merit alone. Hence the seals.

Don't offer a carrot, then break it in half and throw it in the mud.
From what I gather, the point of this is giving you something for your time, while not reducing the amount of time required to clear the content.
Let's take a single static Full Party, that's eight people. Number of drops per boss is 2-3 we roll with the smaller, 2. Let's also presume there are 4 drops in the boss. In four runs, the entire party gets one item each, let's say we are luck and only need one set of runs per drop, that's eight runs.
So in eight runs you get the full party outfitted. But in those eight runs, there a problem. While you're dumping all the drops on the players one-by-one, the other guys are doing runs and coming out dry, nothing to show for their effort, while some people are getting stuff on their first run. Sure, that's play-chosen now who's the 'lucky' one rather than RNG but it still happens. So they give you a token for a lesser gear of your choice, probably similar in function to the gear you're hunting for, it'll support your next run but it will still make you finish more runs for the item you want.

They're an incentive to just keep trying to get that golden item, really. "Here, you're getting there, just a bit more effort. Look how nice this one is, the other one's even better, have faith!"