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  1. #28
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    @Maxthunder
    @Elexia (Pretty sure both of you assume tokens means easy which is incorrect "raining seals" kind of talk)

    You dont need RNG specially in its basic form (what we have now). This is just some lie you have told yourself over and over.

    No matter what we will need a grind - BUT no matter what we DONT need a basic unintelligent RNG design.

    They can maintain elements of RNG while making it biased to work and skill. However you dont need to maintain these elements for the imaingary super feeling.

    One piece of Darklight 1000 tokens or ~ 400 runs. Boom its rare and its a pain but its not random. (Having never done a Darklight run maybe the cost would be more or less)

    Of course then you have people bitching that all you need is time, but that has always been the case for non casual directed MMO's - so nothing new. And they may claim no skill but completing a run takes skill - be rewarded for that run is your reward for your skill. May even earn more tokens for more feats like killing more bosses.

    (If using a token system only you would need relief items for those who only want to run the dungeon a few times - but unlike what Yoshida has currently recommended you are not screwed into a rare but possible endless grind (as thats what "random" means - you have no idea what your work means until you "get lucky" which is unacceptable)).

    Again you have burned into yourselves you need basic RNG - why I think is because you have no idea why you would suffer such systems before. You dont need it.


    (I have crunched the numbers statistically - this is all mathematically sound)
    (0)
    Last edited by Shougun; 10-19-2012 at 12:48 AM.