Quote Originally Posted by Dzian View Post
Again this is it. People don't want stuff handed to them. They just want a bit of reassurance that they will get what they want eventually and can visibly see themselves getting closer and closer to obtaining what they want one way or another.

How many thfs spent years doing dyna and never saw thf gloves or rdms with there hats for example. people want to be able to see progress on the items they want. which is what every token topic for the last 2 years has been about. a sense of progress. not hand outs.
but that is what i mean. if they want to have lower tier versions of the best gear they can get by tokens then that is fine, but i feel there should be a way to work towards the high end gear as well. say we get 1 token per player per run then make the lower tier gear take 20 tokens to get the lower tier version of the gear with like 50% of the high end stats, but make people be able to advance towards the high end even though it may cost 200 tokens to get the high end gear. sure it may take 200 runs to get the piece you really want or you could get it way before then on the drops, but if not you could feel you were making progress even if it took alot of effort to get.

@Bunny Boo

Quote Originally Posted by sharazisspecial View Post
normal boss drops 1 rare and 1 rare token for each party member
last boss drops 3 rare items and 1 rare token for each party member
i don't think you really know what rare items are. they are rare because they don't drop often and not everyone has them.