Quote Originally Posted by Req View Post
You guys seem to be forgetting the one important thing. If you use tokens to get the best gear from content then no one will do the content anymore. Look at what happened with Garuda. There is more to designing a game than just giving the players everything they want, especially an mmo where you have to account for the time it will take you to develop the next set of content. You have to design it in a way that rewards them but keeps them coming back for an extended period of time. If its all tokenized then that means that sooner rather than later you are going to end up with everyone having all the gear, getting bored, and not playing anymore which will kill the game.

The only way to balance it correctly in the case of tokenized gear is to either
A: Put an obscene lockout time on the amount of tokens you can get during a specific time frame so players won't be able to accumulate mass amounts in the initial burn sessions right after a piece of content is release

OR

B: Put the token cost high enough that it keeps the players spamming the dungeons constantly to work towards their goal of getting a piece of gear.

Do either of those sound optimal to you?
I think you forget this ALWAYS happens in an mmo.

The second someone has it they will stop doing it. All my post suggested was to make two modes

cheap lite armor:
few tokens

full version:
many more tokens

So.. not sure what you think you are saying to me.