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  1. #1
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    I have to agree.. They took a system we could all live with (100% tokens), just get the content done you will get your item, and turned it into you have 3 lots if you fail those three lots you can get an even worse item.

    Unless you are in a preplanned group (not PUG) you are still facing the RNG, and when the RNG spites you - you will get worse gear.

    Though how worse we dont know, it could be half a stat, or it could be entirely different gear. Like in Totorak the gear from chests compared to the gear dropped by the boss.
    (1)

  2. #2
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    So much QQing over potentially nothing.

    For all we know, the 'lesser' gear you get could be just a stat point or two behind the normal gear.

    We also have no idea at all the amount of tokens needed to trade for the 'lesser' gear, the drop rate of the Darklight type gear, or the cooldown to enter a dungeon.

    Four critical parts to this equation are unknown and people are already complaining abut the assumed result???


    What is there to complain about? Rampant and wild speculation is the best we can do at this point.
    (4)
    Last edited by Zantetsuken; 10-17-2012 at 05:06 AM.

  3. #3
    Player

    Join Date
    Apr 2012
    Posts
    21
    Quote Originally Posted by Zantetsuken View Post
    So much QQing over potentially nothing.

    For all we know, the 'lesser' gear you get could be just a stat point or two behind the normal gear.

    We also have no idea at all the amount of tokens needed to trade for the 'lesser' gear, the drop rate of the Darklight type gear, or the cooldown to enter a dungeon.

    Four critical parts to this equation are unknown and people are already complaining abut the assumed result???

    What is there to complain about? Rampant and wild speculation is the best we can do at this point.
    I think we're pretending SE is listening to us and voicing our opinions before the system is finalized. In general it's wiser to plan proactively rather than retroactively, again assuming SE is listening and our opinions are even part of the planning process. The lesser gear thing is quoted, not born of speculation, the degree of "lesser", however, is. In my personal opinion the degree of "lesser" is irrelevant, I'll still want the full piece regardless of the size of stat penalty. I think most of the people complaining are on the same page, I'll work for the best in slot piece and am not really enticed by anything less.
    (6)

  4. #4
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    I thought WoW's loot system worked well enough. There were guaranteed item drops and everyone was rewarded badges (tokens) for beating the fight. The tokens could be used to buy the items needed to trade in for the class equipment or equipment for different equipment slots that were unique and didn't drop from any of the dungeons.

    I think I'd prefer to see it work this way rather than offering people lesser quality gear, but this would probably also pigeon-hole the dungeons into having longer retry timers. If there were no timers, hardcores will run dungeons for 12 hours a day and be geared up within a matter of weeks and then complain about being bored. (I have nothing against hardcores or how fast they gear up by the way, I'm just making a general statement as to why timers would have to be in effect)
    (0)

  5. #5
    Player
    RoosterAgathos's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    205
    Character
    Whiskey Six
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    when did MMORPG players get such a sense of entitlement just for showing up
    (1)

  6. #6
    Player
    Zezlar's Avatar
    Join Date
    Mar 2011
    Posts
    1,618
    Character
    Athalia Hartfell
    World
    Excalibur
    Main Class
    Lancer Lv 85
    Quote Originally Posted by RoosterAgathos View Post
    when did MMORPG players get such a sense of entitlement just for showing up
    I'm not asking for that. I'll deal with what-ever system they throw at me. If it's not the best, then I don't want it. It's that simple, and always will be. The entire system was supposed to be designed to feel a sense of progress if you're unlucky. So my reward is a token for an item that isn't as good? Hooray, no advancement what-so-ever.

    If they wanted me to obtain 200 tokens for a Darklight Curiass. At least I know in 200 runs I would have a Curiass (I have one already, this is an example). Now I may need to run 30 times for a GimpCuriass with -20% stats for all we know. Those 30 runs mean nothing. I could have used those to obtain the real armor if I was unlucky.

    If they implement both systems i'm fine with that. People have other obligations, and don't have enough time. I understand, but I do not want to be given a token for an item that is not up to par with the real drop. To me this system they have in mind if designed purely for those with not enough time, while people who have the time still have to put up with RNG/Timers.
    (3)
    Last edited by Zezlar; 10-17-2012 at 03:13 AM.

  7. #7
    Player
    RoosterAgathos's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    205
    Character
    Whiskey Six
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Zezlar View Post
    I'm not asking for that. I'll deal with what-ever system they throw at me. If it's not the best, then I don't want it. It's that simple, and always will be. The entire system was supposed to be designed to feel a sense of progress if you're unlucky. So my reward is a token for an item that isn't as good? Hooray, no advancement what-so-ever.

    If they wanted me to obtain 200 tokens for a Darklight Curiass. At least I know in 200 runs I would have a Curiass (I have one already, this is an example). Now I may need to run 30 times for a GimpCuriass with -20% stats for all we know. Those 30 runs mean nothing. I could have used those to obtain the real armor if I was unlucky.
    At what point do we say enough is enough? If i attempt a quad meld 10 times and fail.. should i be granted a scroll of instant quad meld because of the expense, time and effort put in for the previous 10 melds? SE developers have made many avenues for getting gear equivalent or better then DL/raid drops. I just think people have their hands out far too much
    (2)
    Last edited by RoosterAgathos; 10-17-2012 at 03:18 AM.

  8. #8
    Player

    Join Date
    Dec 2011
    Posts
    512
    Quote Originally Posted by Zezlar View Post
    I'm not asking for that. I'll deal with what-ever system they throw at me. If it's not the best, then I don't want it. It's that simple, and always will be. The entire system was supposed to be designed to feel a sense of progress if you're unlucky. So my reward is a token for an item that isn't as good? Hooray, no advancement what-so-ever.

    If they wanted me to obtain 200 tokens for a Darklight Curiass. At least I know in 200 runs I would have a Curiass (I have one already, this is an example). Now I may need to run 30 times for a GimpCuriass with -20% stats for all we know. Those 30 runs mean nothing. I could have used those to obtain the real armor if I was unlucky.

    If they implement both systems i'm fine with that. People have other obligations, and don't have enough time. I understand, but I do not want to be given a token for an item that is not up to par with the real drop.


    Perfectly said Zezlar. The fact is if it looks like shit, smells like shit, it is shit and thats exactly what this system is period!!
    (3)

  9. #9
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Zezlar View Post
    I'm not asking for that. I'll deal with what-ever system they throw at me. If it's not the best, then I don't want it. It's that simple, and always will be. The entire system was supposed to be designed to feel a sense of progress if you're unlucky. So my reward is a token for an item that isn't as good? Hooray, no advancement what-so-ever.

    If they wanted me to obtain 200 tokens for a Darklight Curiass. At least I know in 200 runs I would have a Curiass (I have one already, this is an example). Now I may need to run 30 times for a GimpCuriass with -20% stats for all we know. Those 30 runs mean nothing. I could have used those to obtain the real armor if I was unlucky.

    If they implement both systems i'm fine with that. People have other obligations, and don't have enough time. I understand, but I do not want to be given a token for an item that is not up to par with the real drop. To me this system they have in mind if designed purely for those with not enough time, while people who have the time still have to put up with RNG/Timers.
    i have to agree with you here. if they want to give a piece of downgraded gear for 25 tokens that's fine with me, but for those that want to put in the effort i feel as though they should have the option to get the real piece of gear as well. let's say 25 tokens for the lower version and give an option that for 250 tokens you can get the better version. this way even if you are unlucky on getting the better piece you can see progress that you are advancing toward the better gear.
    (4)


    http://crystalknights.guildwork.com/

  10. #10
    Player
    Xenor's Avatar
    Join Date
    Mar 2011
    Posts
    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by IronSoup View Post
    Basically, the only thing that we could be frustrated about is that in no way does it say that you get more tokens based on how well you did the event/run/dungeon. If there were clear objectives earning you an extra token or two in the dungeons which would require time and skill (like killing a tough NM in a room or open all chests), then the "better" players would get more reward tokens for their effort than the ones just completing the run in the same week.
    The best solution to that is to have two types of token. You get your usual token for completing the run but if you want that awesome "speed run" loot you need your high tier token or whatever you want to call it, which can only be obtained upon completion of a speed run. These tokens can purchase the loot that is obtained from going the extra mile in content. I know we won't have speed runs in ARR but there will most likely be similar challenges that reward players who do more than just waddle through.
    (1)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

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