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  1. #1
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Ferth View Post
    Hopefully, though, they can find a way to integrate the tokens so they can be used for things beyond placeholder gear until you can get the rarer drops. Whether that is through desirable/useful consumables, or unique accessories, or even just novelty items. As long as they can create a need for the tokens it should keep things interesting.
    My proposition was to handle it like WoW, back when I played it anyway. The only thing you could buy that was shared between relevant content at the time were items used to trade for tier gear. Everything else you buy with tokens were unique items, usually in slots where between two dungeons that were relevant to a content patch, there would be one drop for that slot. (wands, librams, etc.) Later on they started adding boots and gauntlets and stuff.

    Anyway, if people are dead set against using tokens for main slot armor pieces (head, body, hands, feet, legs) then at least let us use tokens for equipment for all the other different item slots, but are the same item level as drops from the other dungeons.
    (1)

  2. #2
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Maxthunder View Post
    Please read again I suggested both a small increase in drop rate as well as the tokens say 200 for non-bodies and 400 tokens for bodies. We already know that crystal towers may or may not be ready at launch and Im betting it wont be ready at launch.
    I just must be reading it wrong then because I get something else out of it lol

    And system like what you said will work I think, only a few pages in I said something very similar.

    Just RNG however cannot be the only avenue.
    (0)

  3. #3
    Player
    Ferth's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    1,329
    Character
    Ferth Fontaine
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    There are good points on both sides of the argument, here. And really I'm not even sure where I stand. There are numerous things about 2.0 that when taken at face value make me wince a little inside, and really we would just have to wait and see what they have planned before we can decide how we feel about it.

    My hope is that the gear purchased with tokens would be similar in utility but overall different from the rare dropped gear. So that one could feasibly fit either into their gear sets without having to compromise much. Whether that translates into the dropped gear being the current darklight sets with wider job utility per piece and the token gear perhaps being geared to one specific job and having just more sets... I dunno... I love to brainstorm about things like this...

    Hopefully, though, they can find a way to integrate the tokens so they can be used for things beyond placeholder gear until you can get the rarer drops. Whether that is through desirable/useful consumables, or unique accessories, or even just novelty items. As long as they can create a need for the tokens it should keep things interesting.
    (0)

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