Quote Originally Posted by Hanabira View Post
itll likely be just like WoW (as with everything else in 2.0) where there are tons of small quest chains, and the requirements will be that you have to be like.. at least -3 of the quest level, and start from the beginning of the chain. which can be 1-3 quests.. or be a long one that leads up to the area's dungeon. but either way, pretty much every new "camp" has their own chains. questing is a silly/repetitive system and a lazy way to deliver story.
i'm not a big fan of questing being the best way to exp and only getting very little exp from actually fighting mobs in the world, but it's more of a question on how they plan to handle it. my personal preference is mob grinding, but i would prefer to see multiple ways of leveling that are just as efficient as the other. that way if i get tired of questing i can go grind mobs and still get comparable exp or if a camp for grinding is full i could go do quests and get comparable exp.

i just don't like how it went from one extreme to the other when i feel the middle ground approach would make more people happy. grinding exp per hour = questing exp per hour = dungeon exp per hour would make more people happy than questing exp per hour >>>>>>>>>> grinding exp per hour.

but personal feelings aside it's a question on how this will actually be handled not whether it's the correct way to handle it.