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  1. #1
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Seig345 View Post
    I don't think we need actual spell tiers, but if the same spell simply looks more impressive every 15-20 levels or so (as in, it's the same spell down the line, but as the OP illustrated, the Fire spell's visual effects at level 1 vs level 20 would be drastically different), I'm all for that. No having to re-balance diddly squat, no superfluous extra spells, but gives more of a visual reason as to why the exact same spell is doing more damage down the line.
    Edit: Seig edited his post so this makes less sense

    Tiers are not superfluous. Though they do take up room lol.

    Being able to cast a faster spell, or a cheaper spell on demand was useful tactically.
    (0)
    Last edited by Shougun; 10-17-2012 at 06:24 AM.

  2. #2
    Player
    Seig345's Avatar
    Join Date
    Jan 2012
    Location
    Gridania
    Posts
    995
    Character
    Seigyoku Cypher
    World
    Sargatanas
    Main Class
    White Mage Lv 66
    Quote Originally Posted by Shougun View Post
    Tiers are not superfluous. Though they do take up room lol.

    Being able to cast a faster spell, or a cheaper spell on demand was useful tactically.
    I didn't think that bit through XD I will edit that part out.
    (1)
    "Ul'dah can keep their dusty markets, and their streets paved in silver and gold.
    Limsa Lominsa keep your pirates, and your ships covered in musty mold.
    My loyalty lies with Gridania, with the Moogles and the tree spirits of old." -The Forky Conjurer