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  1. #1
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Pretty much fine with the current system other than this

    Well if we are really going to get into spellcasting being a tactical thing instead of a one button thing...We should consider making all elements single target and AOE again...
    Currently:
    - As a mage levels up, the MP cost and strength of their spells increase.
    - The animation changes between the existing Tier'd Spells (Thunder, Thundaga etc)

    I'm not sure why someone would want the animation to change for a spell as you level up. The spell is the same, it's the casters strength that increases the damage.

    Why at level 50, do we need 4+ Tiers of spells/per spell to manage...?
    (0)
    "I don't always drink beer, but when I do, it's often."
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  2. #2
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Quote Originally Posted by Judge_Xero View Post
    Pretty much fine with the current system other than this



    Currently:
    - As a mage levels up, the MP cost and strength of their spells increase.
    - The animation changes between the existing Tier'd Spells (Thunder, Thundaga etc)

    I'm not sure why someone would want the animation to change for a spell as you level up. The spell is the same, it's the casters strength that increases the damage.

    Why at level 50, do we need 4+ Tiers of spells/per spell to manage...?
    Right, but caster's strength could reasonably be reflected in the spell graphics- if i channel more intelligence or whatever mental magic power makes magic, how does it cause more damage? One would expect that you're making the fire hotter, the electricity having higher voltage, the blizzard colder... These effects would have an impact on what you see...
    (1)