Pretty much fine with the current system other than this
Currently:Well if we are really going to get into spellcasting being a tactical thing instead of a one button thing...We should consider making all elements single target and AOE again...
- As a mage levels up, the MP cost and strength of their spells increase.
- The animation changes between the existing Tier'd Spells (Thunder, Thundaga etc)
I'm not sure why someone would want the animation to change for a spell as you level up. The spell is the same, it's the casters strength that increases the damage.
Why at level 50, do we need 4+ Tiers of spells/per spell to manage...?


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