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  1. #1
    Player
    KoujiGeki's Avatar
    Join Date
    May 2011
    Posts
    1,390
    Character
    Kouji Geki
    World
    Excalibur
    Main Class
    Armorer Lv 100
    well if you read books about magic or watch animes, they tend to go from boys who learning just to summon a flicker of fire like a match takes ALOT of concentration and effect. Many of years later after casting fire over and over and over they get use to it Now they can make a Fire ball in their hands while not even thinking about it. And yes while being attacked and having to run from other spells or sword. But then even years later he could be and old man and ccould cast an Inferno by batting his eyelash.
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  2. #2
    Player
    Seig345's Avatar
    Join Date
    Jan 2012
    Location
    Gridania
    Posts
    995
    Character
    Seigyoku Cypher
    World
    Sargatanas
    Main Class
    White Mage Lv 66
    I don't think we need actual spell tiers, but if the same spell simply looks more impressive every 15-20 levels or so (as in, it's the same spell down the line, but as the OP illustrated, the Fire spell's visual effects at level 1 vs level 20 would be drastically different), I'm all for that. No having to re-balance diddly squat, but gives more of a visual reason as to why the exact same spell is doing more damage down the line.

    Edited
    (0)
    Last edited by Seig345; 10-17-2012 at 06:15 AM.
    "Ul'dah can keep their dusty markets, and their streets paved in silver and gold.
    Limsa Lominsa keep your pirates, and your ships covered in musty mold.
    My loyalty lies with Gridania, with the Moogles and the tree spirits of old." -The Forky Conjurer

  3. #3
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Seig345 View Post
    I don't think we need actual spell tiers, but if the same spell simply looks more impressive every 15-20 levels or so (as in, it's the same spell down the line, but as the OP illustrated, the Fire spell's visual effects at level 1 vs level 20 would be drastically different), I'm all for that. No having to re-balance diddly squat, no superfluous extra spells, but gives more of a visual reason as to why the exact same spell is doing more damage down the line.
    Edit: Seig edited his post so this makes less sense

    Tiers are not superfluous. Though they do take up room lol.

    Being able to cast a faster spell, or a cheaper spell on demand was useful tactically.
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    Last edited by Shougun; 10-17-2012 at 06:24 AM.

  4. #4
    Player
    Seig345's Avatar
    Join Date
    Jan 2012
    Location
    Gridania
    Posts
    995
    Character
    Seigyoku Cypher
    World
    Sargatanas
    Main Class
    White Mage Lv 66
    Quote Originally Posted by Shougun View Post
    Tiers are not superfluous. Though they do take up room lol.

    Being able to cast a faster spell, or a cheaper spell on demand was useful tactically.
    I didn't think that bit through XD I will edit that part out.
    (1)
    "Ul'dah can keep their dusty markets, and their streets paved in silver and gold.
    Limsa Lominsa keep your pirates, and your ships covered in musty mold.
    My loyalty lies with Gridania, with the Moogles and the tree spirits of old." -The Forky Conjurer

  5. #5
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    The current magic system suffers from over-simplification at the cost of depth. Adding Additional effects to your spells and make some AOE and others not, is not tactical it reeks of a bad attempt to treat spells like skills instead of spells.
    (1)

  6. #6
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Jynx View Post
    The current magic system suffers from over-simplification at the cost of depth. Adding Additional effects to your spells and make some AOE and others not, is not tactical it reeks of a bad attempt to treat spells like skills instead of spells.
    Well this is what people wanted. We used to have the ability to turn AoE on and off but people complained that it was too much for them to worry about and that it was handled poorly. I think a single button press to toggle it was fine, apparently though they saw fit to remove it. This is what people wanted.

    I'm not sure we need tier spells back, especially considering we do have tier spells (thunder, fire, blizzard, cure). They're just not numbered. A visual change over the course of leveling is fine but to that end, how impressive would a max level Firaga need to be to accommodate that?
    (0)

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