

No thanks, would rather make money fixing peoples' stuff.



How about Dark Matter Cluster?
Recipe (alchemist 52):
5* Dark Matter
1* Scale Glue




I really don't see the problem with this being added in. Main reason you level a craft up to 40+ is to create items and have those extra special abilities. Sure this feature of repairing others and yourself will still be there. This feature pretty much the same as NPC repairs, the only difference is it cost seal instead of gil and you can still self repair anywhere without having to be at the NPC.
Crafters will still be required to repair to 100% and is way more cost effective to repair this way. This feature will just lower the amount of players requesting repairs from others. There's another good way for using this, like having to repair your gear without switching classes and reseting all your abilities to max.
I dont see where players could really use repair system to really earn cash or least enough of it to make a living in FF. It will be 50gil a repair in 2.0 and its not like theres enough people waiting infront of you that want a repair, they are spread out.
Last edited by Venat; 10-14-2012 at 11:16 PM.



During the Atomos golden time some members in my linkshell made a furtune with selling dark matter they buyed with seals.
If during a popular event many people die, then the dark matter is a good gil source.


You made no sense why you posted it. Your saying people made money on a event only for a week and during that time they were selling items bought with seals. I dont understand where this could be used on my Dark Matter scrolls since there /ex and will likely be 1gil.



It was an answer to this
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