
Originally Posted by
Matsume
First of all I'd like to thank Bayohne for shedding some light on this issue.
Now to the meat of the matter, it seems that Bayohne has confirmed my suspicion that only players who lose lots will be rewarded with tokens which lead me to the same conclusion as Dzian quoted above.
If you other adventurers are anything like me, then you have likely run AV and CC so much in hopes of DL gear that you have already picked up most if not all of the dungeon dropped rares that you desire other than the elusive Darklight.
Considering the fact that there are no plans to change the droprate of darklight gear, it is probable that darklight will be as rare after ARR than before ARR. So, if you only need darklight and can only lot 3-4 times per week, then presumably you will save your lots til darklight drops. But, what are the odds that you will see a piece of darklight drop if you don't spam said dungeon?
The most likely scenario is that darklight will be as hard to get then as it is now and that most player's only option will be to lot on items they don't want in hopes of losing that lot so as to be rewarded with a token. Which leads to two potential outcomes: players roll on items they don't want and win lot, thus wasting a lot and denying someone else of that item that they may or may not have needed; and: players use all of their lots within the first run in hopes of losing all of them and getting a maximum of tokens for a minimum of time spent then moving on to the next dungeon - rinse repeat. I can see this happening most often in PUGs...
Alternatively, two other possible scenarios that are more likely to happen in statics: hardcore linkshell's will continue to spam content in hopes of getting darklight gear and nothing less, tokens will only be a stepping stone towards the real deal and they will spend as much time trying to get darklight after launch as they did before; and: static parties will organize it such that everyone in the party uses all of their lots on the same 3 items in one same run, thus maximizing the number of tokens distributed per item and minimizing the odds that one person never gets a token, they will use all of their lots in one run and move on to the next dungeon uncaring for the real darklight.
On the bright side! the lotting system should, in theory, prevent players from ninja looting and rolling on an item for the sake of another party member. Should an item drop to the loot list of someone planing on ninja looting said item any player with a lot can roll and deny said ninja the ability to loot said item. It does, in a certain sense, even the looting field.
Edit: One last thing, distributing a token to each member regardless of wether they lot or not would only further encourage spamming content until enough tokens have been obtained to buy full set of lesser darklight gear. Darklight drops are so dismal and disheartening that I could care less for the real darklight if it only takes a few weeks of spamming to get my full share of tokens instead of a few months for full darklight.