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  1. #111
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Just like guildleve issue, the reset timer would be something that resets the same time every week, and not something that will be different for each player. There is no reason why you couldn't run in pugs for each of your lots. Its just likely that the number of people running it will reduce once they use up all their lots for the week.
    (0)

  2. #112
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Reika View Post
    Just like guildleve issue, the reset timer would be something that resets the same time every week, and not something that will be different for each player. There is no reason why you couldn't run in pugs for each of your lots. Its just likely that the number of people running it will reduce once they use up all their lots for the week.
    Yeah

    But I'm wondering with the content finder if the parties are disbanded at the end of the dungeon. Since we know it can cross server people... Also were we told if it will only cross server to a same region? Parties may only last one run anyway if they are content finder PUG.

    This system seems to scream statics though, like NoctisUmbra has pointed out - if you can find a group you can get the stuff pretty consistently.
    (0)

  3. #113
    Player
    Deceptistar's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    530
    Character
    Deceptistar Meow
    World
    Leviathan
    Main Class
    Astrologian Lv 91
    Quote Originally Posted by NoctisUmbra View Post
    So taking the mention of lottery cooldowns and the limit of 3 times a week, one can conclude that participating in a lottery for one of the 2-3 rare drops at any content will put you on cooldown for a period of ~48 hours.
    doesnt that basically mean we are getting screwed again and that what we obtain are set and limited to what SE allows us (xx times per week) as opposed to what we get = how much we farm.

    i can imagine this really crapping it up for endgamers and also pick up parties

    How in the world do they keep coming up with re tarded options like this full of loop holes and UNfun???
    (0)
    FFXIV Since Sep. 2010: Selbina/Ridill/Excalibur (Mergers)
    Currently moved to Leviathan
    I remember the Alpha days when even breathing lagged you

  4. #114
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Deceptistar View Post
    doesnt that basically mean we are getting screwed again and that what we obtain are set and limited to what SE allows us (xx times per week) as opposed to what we get = how much we farm.

    i can imagine this really crapping it up for endgamers and also pick up parties
    If you wanted to do the dungeon a lot, then I think so. But they are making the dungeons longer. And they are hoping you try other content.

    So hopefully they can make a few dungeons available and you can just sort of cycle through dungeons and open world events (like hamlet seems it will become, yay~). The cycling is their plan I believe, Yoshida's way of stopping a particular content from being spammed.
    (0)

  5. #115
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Deceptistar View Post
    doesnt that basically mean we are getting screwed again and that what we obtain are set and limited to what SE allows us (xx times per week) as opposed to what we get = how much we farm.

    i can imagine this really crapping it up for endgamers and also pick up parties

    How in the world do they keep coming up with re tarded options like this full of loop holes and UNfun???
    I much prefer this system with it's measure of control and predictability compared to what we have now which is essentially spamming content until RNG blesses you.
    (1)

  6. #116
    Player
    Deceptistar's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    530
    Character
    Deceptistar Meow
    World
    Leviathan
    Main Class
    Astrologian Lv 91
    Quote Originally Posted by NoctisUmbra View Post
    I much prefer this system with it's measure of control and predictability compared to what we have now which is essentially spamming content until RNG blesses you.
    Im sure alot more casual players would love this. I do think its fair for them. But there are many ranges of gamers from casual to endgame to plain crazy. This option which is intended for all loot from what it seems like, screws with anyone who has or wants to put in extra time. This is based on my guess that 2-3 rare items per party = SE will add alot of diff. rare things so people cant just gather them in a week or two, and that it doesnt say tokens can be traded in for the rares.
    (0)
    FFXIV Since Sep. 2010: Selbina/Ridill/Excalibur (Mergers)
    Currently moved to Leviathan
    I remember the Alpha days when even breathing lagged you

  7. #117
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
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    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Deceptistar View Post
    Im sure alot more casual players would love this. I do think its fair for them. But there are many ranges of gamers from casual to endgame to plain crazy. This option which is intended for all loot from what it seems like, screws with anyone who has or wants to put in extra time. This is based on my guess that 2-3 rare items per party = SE will add alot of diff. rare things so people cant just gather them in a week or two, and that it doesnt say tokens can be traded in for the rares.
    It's not about a casual/hardcore distinction. If the dungeons are tougher and longer and overall designed to be more difficult to clear, then this system makes a lot of sense. Repeating content until you've trivialized the entire experience and feel vomit building up at the mention of it is not the right way.

    One shouldn't be rewarded with high end gear because they have ridiculous amounts of time to put in, they should be rewarded because they were able to clear tough content that most people cannot. With Yoshi's mention of designing content with rewards in tier so that you clear one content to have gear good enough to clear the next and get better gear, etc seems quite cohesive with this new loot system.

    Also, yes... the items you get via tokens were confirmed to be lesser-gear than the rare drops that are lotted for.
    (6)

  8. #118
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by NoctisUmbra View Post
    Also, yes... the items you get via tokens were confirmed to be lesser-gear than the rare drops that are lotted for.
    Can you link that source? I ask because....

    Quote Originally Posted by Bayohne View Post
    Players that cast lots but don't win will instead receive tokens, which can be collected and exchanged for items. So you are guaranteed to receive something regardless of the result.
    It doesn't say anything about them being lesser items.

    Couple of questions though:- (wall of text follows)

    1:- Will tokens be exchangeable for main drops? (e.g. dark light) Players want more than anything at present a sense of progress in the contents they do. If they go to a dungeon that they may only want 1 or 2 items from then it only those 1 or 2 items they want to feel a sense of progress towards and not lesser items. thus all drops should be purchasable by tokens ensuring that players can feel a sense of progress towards what is important to them.

    2:- Will tokens only be rewarded only for those who lose a lot on a drop? or will they be given to everyone who clears the content? If tokens are only awarded on losing a lot then imagine if a boss drops 6 items A B C D E and F. If the only item I want or need is item C for example and the boss never drops C then I won't lot. Does that then mean that once again we have a system where we could run content 100 times with nothing. If C never drops I'll never lot and thus I'll never earn any tokens or once again make no progress towards my goal of obtaining C. In this system the only way I could progress towards C for example would be to lot on items I don't want A B D E and F and hope I lose in order to earn a token. Thus it seems better to award tokens to everyone who clears content regardless of if they lot or not. In such a fashion it would not matter if item C never drops as sure it would suck but at least I would still be making a little progress towards it each time. This would also be true if I had already obtained ABDEF and only needed C to finish my set. How then would I make progress without going back to the current system of spam it and pray to the RNG gods.

    3:- What happens to items if no one uses there lots. If 4 people want Item A 2 people want Item B and 2 want Item C. then what happens if Items D E and F drop? and everyone in the party is saving there lot for the items they want and thus they do not roll? Will Items D E F be completely lost or randomly distributed to party members as they exit. Again comes a situation where there's no progress because items DEF may drop multiple times leaving players still no closer to items A B and C which they actually want. and thus once again left with spam content and pray to the RNG gods. This is another reason why tokens should be given to everyone that clears content not just those that lose a lot.

    It's not about the loot itself. It's about giving players the means to make and feel progress towards what they want to achieve. This is why people have been asking for token systems for the last 2 years. This is why tokens should be tradable for the main drops. Players do content for the main rewards. And it is those rewards they should feel they are at least making progress on. Even if drops are guaranteed they're not necessarily the right ones.

    If for example you went to kill Ifrit for his axe and his axe is the only item you want then getting swords bows and cudgels isn't helping you get your axe. and as we all know. having a weapon doesn't stop it dropping multiple times. even if a weapon was a 100% drop it could take forever to get the one you want. and again we're back to having to spam the same content.

    Don't get me wrong, Doing content many times is fine. sometimes even fun if they design it right. Doing it many times and getting nowhere isn't. Think you'd be hard pressed to find anyone who loves AV/CC speedruns and feeling like they've wasted yet another day for nothing. People don't want loot handed to them they just want to feel that they've gotten a little closer to something they want at the end of a day. Even if it's just 1 step down a 10 mile road it's something. and it motivational to see progress. I go to av do 7 or 8 runs and think why did I even bother yet again.

    Even If you were to say in the current game 100 wins = 1 piece of darklight given you can pretty much spam it all day 15 min reentry. the average guy would probably only have 2-3 pieces more darklight than they do now. out of 15 pieces thats not a lot given the time av/cc have been in game.
    (2)
    Last edited by Dzian; 10-20-2012 at 04:45 PM.

  9. #119
    Player
    Shura's Avatar
    Join Date
    Mar 2011
    Posts
    330
    Character
    Shura Raizen
    World
    Balmung
    Main Class
    Archer Lv 80
    Quote Originally Posted by Dzian View Post
    Can you link that source? I ask because....

    It doesn't say anything about them being lesser items.
    First post on page 6 has the link to the source, which is a translation from a jp interview that Rein did a few weeks ago.
    In the interview Yoshi mentions how you can trade in tokens for similar gear but a bit weaker in stats. Also i would like to point out that on the most recent translation (& JP Ver.) It says you will be able to trade token in for items, but does not say it will be gear similar to the rare drops so just keep that in mind since the overall system is still being worked on it seems.

    Also lets not forget about crafted gear, early on Yoshida mentioned that crafted gear will be weaker then dungeon gear but you would be able to meld crafted stuff. The way he explained it, crafted version is weaker then dungeon, single melded version is equal to dungeon gear and double/triple meld would be better then dungeon. Now i don't know if they scrapped this idea or not but hopefully dropped gear is not the only source of equipment in ARR.
    (0)

  10. #120
    Player
    Dragonheart's Avatar
    Join Date
    Apr 2011
    Posts
    901
    Character
    Dragonheart Lux
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    I completely like this new system. 3-4 roll a week it's a lot, and if you consider that when you'll do a static, it will not be a problem. And even if you do a pug, you'll be still get tokens if you lose a roll
    (0)

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