Quote Originally Posted by syntaxlies View Post
another thing im confused about is it says after you cant lot anymore you can choose to do the other content. Does this mean that its 2-3 lots per instance?
That's what it sounds like.

All I know is there's going to be less incentive for me to keep running a dungeon after I've run out of my alloted rolls on gear if token gear is weaker than the actual drops. There's enough people in my linkshell that multiple full parties can be put together so that we aren't only subbing in a few people to dungeon spam for them.

My propositions are either:

1. Allow the purchase of the same gear that drops from dungeons for what the dev team considers an ample amount of tokens.

2. Create loot that is unique to being purchased with tokens but not "underpowered". Make it to where said loot has stats that are on the same iLvl as something that drops from a dungeon, but gives different stats. (i.e. a ring with INT and MAB may drop from dungeon, whereas a ring with INT and MACC can be purchased with tokens) This gives some diversity in gear builds.