So.. in PUG groups will probably only last one run. Since not everyone will have the same "counter".Seems like it.
Also seems to pretty much confirm reset timers on being able to lot instead of lock-out timers. It makes sense, since essentially you'll only be given the chance to get something once every 2-3 days per content, but you wont be locked out if you wanna play with or help others.
Agreed. This would make the token gear a bit more challenging to obtain instead of everyone spamming it within the first couple days of release. The only problem I see is that many will not participate once they are on cooldown for obvious reasons but I guess that can be said for most content anyhow.Seems like it.
Also seems to pretty much confirm reset timers on being able to lot instead of lock-out timers. It makes sense, since essentially you'll only be given the chance to get something once every 2-3 days per content, but you wont be locked out if you wanna play with or help others.
Also:
I may be grasping at straws here but hopefully the lesser token gear is just a small step in a grander system. I can't find the link but I do remember a rep posting that certain content will drop particular set of gear and once that is obtained a new section will be open. Players will continually have to obtain the drops to proceed to the next section.Greetings,
I wanted to post a clearer version of the specific segment in question here.
Like Yoshida says in the interview, it will be easier to understand the system once you have a chance to try it out. Keep in mind that details are still being discussed and finalized and what is presented here is just a portion of it. As soon as we have more information to share you guys will be the first to hear it!
Wouldn't it be great if the lesser token gear will eventually lead to Darklights? haha one can only hope.
Seems like PUGs won't be much of a thing anymore lol
Not necessarily..
What happens when a party finishes a dungeon, 3 items drop, but nobody can lot (due to timer cooldown)?
Do the drops auto-distribute?
If so, I can see people spamming content more than they do now, not less.
Perhaps, they just are lost... no lot = no drop. Content finder would become a very important system if that was the case.
I'm very curious to see how this system will work. It sounds pretty good overall~
Geändert von Zantetsuken (20.10.12 um 04:20 Uhr)
I think runs with PUGs will be like 1 time events. Since it wouldnt be uncommon to get into a group of people where someone only has one roll left. They roll - they dont want to play it anymore.
This might cause issues in LS as well XD. But.. they did just say this is only "part of the system" so.. they may have a fix for that hidden
IF there are items that the rest of the whole party doesnt want - then ok. But otherwise nah it wont help.
Player
This also pretty much confirms that you are not forced to lot and therefor a group of friends can challenge the content repeatedly with guaranteed drops and just lot on the things they want, one at a time.
That's what i was hoping for.
I think this will actually force people into spamming less, since they're limited in how often they can receive loot. If token gear is weaker than what drops from the normal bosses, how many people are going to keep running something once their lots are exhausted? Think of it this way: would you keep running AV/CC only to have access to the trash greens that continuously drop? No, you're running those for the Darklight.Not necessarily..
What happens when a party finishes a dungeon, 3 items drop, but nobody can lot (due to timer cooldown)?
Do the drops auto-distribute?
If so, I can see people spamming content more than they do now, not less.
Perhaps, they just are lost... no lot = no drop. Content finder would become a very important system if that was the case.
I'm very curious to see how this system will work. It sounds pretty good overall~
I already run stuff when I don't need the drops anymore, as long as 1 person in my LS has a need I will keep running it. I might grumble a bit if we don't switch it up once and awhile though. ^^I think this will actually force people into spamming less, since they're limited in how often they can receive loot. If token gear is weaker than what drops from the normal bosses, how many people are going to keep running something once their lots are exhausted? Think of it this way: would you keep running AV/CC only to have access to the trash greens that continuously drop? No, you're running those for the Darklight.
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