Endgame should be challenging but not a spamfest. I believe making the systems a more entertaining process with a more consistent reward system is more beneficial to the life of a game than making players spam said event 1000000 times without a drop.

Like I have said in previous posts there is nothing more demeaning than to have someone come along on their first run and walk away with a piece of gear you have been trying to get for months. The luck factor should play into it but not to that degree. So any adjustments to make the system a bit more consistent I am in favor of.

People who think that spamming a dungeon with a .0001% drop rate makes gear any better is crazy. I dont think dungeons should be the only thing to look forward to at endgame. With that said I would like to think dungeon crawls and gear drops lead to equipping your character for more vested content that doesnt rely on just crawling the dungeons a million times a week for the chance of a drop.