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  1. #1
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    To solve the problem of respawning monsters, they should have a floor on the monster population within an area.

    So say for example 40 monsters are spawned and someone starts killing them, once the monster population falls below 25 the server will then start spawning 1 monster for every one that dies, so the lowest the population will become is 25.

    It doesn't matter how many people are killing monsters in an area because the server can always produce more mobs to sustain the player.

    Agree with the base sp suggestion, the base sp should based on the monsters level and then calculated based on the players party size and level. (although they need to be careful not to make coblyns the path of least resistance again lol)
    (2)
    Last edited by Jinko; 04-08-2011 at 01:54 AM.

  2. #2
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Jinko View Post
    To solve the problem of respawning monsters, they should have a floor on the monster population within an area.

    So say for example 40 monsters are spawned and someone starts killing them, once the monster population falls below 25 the server will then start spawning 1 monster for every one that dies, so the lowest the population will become is 25.
    That's a neat idea. I think there are some other games that use dynamic respawn timers that adjust depending on how crowded the area is. It would have to be carefully implemented to prevent abuse.
    (1)