They should make SP gain based on level, not mob type. If giant psycho rabbits can kick my teeth in just the same as a friggin raptor, I damn well better get the same exp/sp for it.

They should make SP gain based on level, not mob type. If giant psycho rabbits can kick my teeth in just the same as a friggin raptor, I damn well better get the same exp/sp for it.
if they do it by level alone they have to make all moster types the same. No one can be harder than others, which is boring
Monster levels should reflect an appropriate level of challenge for a solo player of the same level. They don't have to make all the monster types the same, they just need to reevaluate the levels of each monster type.
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