Results -9 to 0 of 59

Dev. Posts

Threaded View

  1. #10
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    its interesting thinking but it still makes some mobs into, you should never fight that mobs, also to do this well they have to figure out difficulty of monster a lot better. I also think that killing monsters fast is not necessarily the best path, because sometimes longer battles are more entertaining, or fit a certain classes playstyle better. Ideally the SP reward should accurately reflect the difficulty/rarity of a monster. I add rarity, because maybe it wouldnt be so bad waiting for a respawn for some people if the monster actually gave better rewards.

    I agree that you should be able to claim multiple monsters, but first they need to increase the available pool of monsters. In all honestly some of this game looks like it was built with multiple claims in mind and they just slapped a one mob rule on top of it.

    Also since they are axing pts of more than 8, some of your ideas for high level monsters may no longer matter that much
    (1)
    Last edited by Physic; 04-13-2011 at 09:55 AM.