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  1. #51
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Rukkirii View Post
    We apologize for the delay but we have some information about rested bonuses to share.

    When ARR launches, rested bonuses will be reset so you won't need to log out in your inn before the final maintenance. In addition, there will be more areas outside of inns that you can gain your rested bonus such as near aetherytes! Isn't that convenient?
    There goes any ideas of getting a bigger headstart on lvling arcanist that others lol
    (0)

  2. #52
    Player
    Sabaku_Usagi's Avatar
    Join Date
    Mar 2012
    Location
    Limsa Lominisa
    Posts
    275
    Character
    Sabaku Usagi
    World
    Hyperion
    Main Class
    Alchemist Lv 50
    Darn, looks like they are scrapping the built up rested bonus of everyone who's got a LV 900 character

    EDIT: Obviously everyone else too >_>" but just saying we can't use ours lol~
    (0)

  3. #53
    Player
    Lumia's Avatar
    Join Date
    Aug 2012
    Posts
    120
    Character
    Lumia Goldenheart
    World
    Balmung
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Gokulo View Post
    Why would you think that? You don't get rested exp when logged on, only when logged off so it doesn't matter.
    You do get rested xp while logged on, you just have to be in the inn room. I rarely log out and still get rested xp for just standing in my room.
    (0)
    The cake is a lie.

  4. #54
    Quote Originally Posted by Dzian View Post
    In XI you could craft in mog house. I did alot of my crafting in there either for simple peace and quiet or in my more newb days I had believed that crafting in the mog house was the only way to get moghancemnets to work.
    No moghancements were passive traits applied to you so they worked anywhere, for example Moghancement: Experience, Fishing and Money obviously would do nothing if you needed to be in your Mog House for them to even function.
    (0)

  5. #55
    Player
    Leoheart's Avatar
    Join Date
    Apr 2012
    Location
    On top of Shiokaze Holstery
    Posts
    252
    Character
    Leoheart Azurium
    World
    Ragnarok
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Sabaku_Usagi View Post
    Darn, looks like they are scrapping the built up rested bonus of everyone who's got a LV 900 character

    EDIT: Obviously everyone else too >_>" but just saying we can't use ours lol~
    Yeah I was kicking myself when I heard this; been building it up for a while now :<
    (0)

  6. #56
    Player
    Yrusama's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Lominsa
    Posts
    1,235
    Character
    Y'ruh Tia
    World
    Sargatanas
    Main Class
    Botanist Lv 99
    Will we be able to craft there? I was under the impression that crafting in inns was restricted to keep people from consuming rested EXP as it generated, thereby exploiting a loophole. If that's the case, we can expect these rested areas to be packed with crafters. Even well-built servers have their limits.
    (0)
    Quote Originally Posted by Rukkirii View Post
    I'll save you Yoshida!

    /casts Raise

  7. #57
    Player
    Gokulo's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    462
    Character
    Teisha Linne
    World
    Moogle
    Main Class
    Arcanist Lv 80
    It generates painfully slow, hardly possible to 'exploit' it.
    (0)

  8. #58
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,987
    Quote Originally Posted by Yrusama View Post
    Will we be able to craft there? I was under the impression that crafting in inns was restricted to keep people from consuming rested EXP as it generated, thereby exploiting a loophole. If that's the case, we can expect these rested areas to be packed with crafters. Even well-built servers have their limits.
    It's not hard to apply a 10 minutes cooldown before any rested EXP starts to be earned... Actually that's how it works on XIV. You only start accumulating rested EXP after staying for a little while in your room, it doesn't come straight away.

    So if someone would be crafting in his room, he would have to wait ~10min+ between each attempt in order to receive rested EXP. Which makes it impossible to really exploit.
    (0)
    Antipika.
    Deathsmiles II-X - Difficulty Lv.2+ (1CC/2LC ALL clear) : http://youtu.be/pjRuwv_-MlI?hd=1
    Touhou 13 - Ten Desires (all clear) : http://www.youtube.com/view_play_list?p=PL194872B2BBA7CA67
    Touhou 12.5 - Double Spoiler (all clear) : http://www.youtube.com/view_play_list?p=BD180E7054F3C1A2
    Touhou 9.5 - Shoot the Bullet (all clear) : http://www.youtube.com/view_play_list?p=53B01AAE8A03BDD1
    Touhou 8 - Imperishable Night (all clear) : http://www.youtube.com/view_play_list?p=7A5C1FF6BDAD1C1B

  9. #59
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Rukkirii View Post
    We apologize for the delay but we have some information about rested bonuses to share.

    When ARR launches, rested bonuses will be reset so you won't need to log out in your inn before the final maintenance. In addition, there will be more areas outside of inns that you can gain your rested bonus such as near aetherytes! Isn't that convenient?
    Sorta related, will anima be reset to 0 as well, since we are losing aethecite bindings on ARR launch?
    (0)

  10. #60
    Player
    Leoheart's Avatar
    Join Date
    Apr 2012
    Location
    On top of Shiokaze Holstery
    Posts
    252
    Character
    Leoheart Azurium
    World
    Ragnarok
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Reika View Post
    Sorta related, will anima be reset to 0 as well, since we are losing aethecite bindings on ARR launch?
    Everyone, existing and new, will mostly likely have 100 anima at the start of play.
    (0)

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